This video shows some difficulty with attack spells against enemies. It's a 50 point instant nuke on touch, so the problem shouldn't be that they're simple outliving it. I've tried using range spells also, and had similar difficulty hitting enemies.
0.7.65: Spells have difficult collision [RESOLVED]
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: 0.7.65: Spells have difficult collision
Do you mean touch spells, specifically?
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: 0.7.65: Spells have difficult collision
Touch and Around Caster appear to be problematic, the first more than the second. Range occasionally fails to do damage, but I think it's related to known problems with one texture covering another. It's an inconsistent problem; I just tried Around Caster to kill a bear, and it took 7 castings at immediate range before it died.
Touch is still the most difficult so far.
Touch is still the most difficult so far.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: 0.7.65: Spells have difficult collision
Thank you Jay. I'll work on this soon. I might not get a chance before this weekend's builds though.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: 0.7.65: Spells have difficult collision
I have now fixed multiple issues with touch collision and saving throws that resulted in Destruction magic feeling weak. Here's a summary:
Overall, spellcasters should feel more powerful with these fixes. But please keep in mind that low-level spellcasters are still relatively weak in Daggerfall. A low damage roll combined with a decent saving throw can still mitigate damage to 0. This becomes less as character increases in level and have more damaging spells.
- Slightly increased range of touch spells
- Slightly increased radius of area around target and area around caster spells
- Touch spells now use a sphere collider like weapons for easier aiming and more reliable contact
- Fixed bug where touch spells can collide with own missile object, resulting in a miss
- Fixed bug where touching caster and target colliders would result in a miss for touch spells
- Fixed bug where magnitude spells allowed two saving throws, resulting in damage sometimes being bypassed when not intended
- Player can now only release touch spells when a valid target is in range, like classic
- Reviewed damage mitigation prorate matches Daggerfall Chronicles and found prorate works as expected
Overall, spellcasters should feel more powerful with these fixes. But please keep in mind that low-level spellcasters are still relatively weak in Daggerfall. A low damage roll combined with a decent saving throw can still mitigate damage to 0. This becomes less as character increases in level and have more damaging spells.