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0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED] [RESOLVED]

Posted: Tue Apr 02, 2019 11:35 pm
by Calistex
I was in Wayrest and i decided to hit one of the doors of the city wall, until I entered automatically, and once inside I saw this:
strange door sprite.png
strange door sprite.png (550.59 KiB) Viewed 338 times
The outer door looked like this, so I can only think there could be an error in the rendering of the inside door:
normal door texture.png
normal door texture.png (469.02 KiB) Viewed 338 times
No mods were used.

Bonus pic: after exiting the room, I was welcomed with an entire army of soldier spawning everywhere out of the city. Actually, I don't know if this behaviour is correct. (In case it isn't, I can create another post describing the may be bug)
wanted.png
wanted.png (741.3 KiB) Viewed 338 times

Re: 0.7.91 (Win 10 x64) Strange door texture

Posted: Tue Apr 02, 2019 11:43 pm
by Interkarma
DFU is just rendering the models as found in game data, it displays the same in classic Daggerfall. :)

Perhaps this is something Ferital can add to his runtime texture patch that fixes several other similar issues with Daggerfall's UV coordinates in ARCH3D.BSA.

Re: 0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED]

Posted: Fri Apr 05, 2019 4:31 pm
by Ferital
I fixed it :)

Re: 0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED]

Posted: Fri Apr 05, 2019 8:53 pm
by Interkarma
Legend :)

Re: 0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED]

Posted: Fri Apr 05, 2019 9:19 pm
by jayhova
Look massive outside battles just as promised all those decades ago.
Spoiler!
Image

Re: 0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED]

Posted: Fri Apr 05, 2019 10:51 pm
by Jay_H
EDIT: Superfluous post.

Adding Resolved tag to title.