[ALLOFICH] Dev build/Linux: (Ancient) Liches movements regression [CLOSED]

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pango
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[ALLOFICH] Dev build/Linux: (Ancient) Liches movements regression [CLOSED]

Post by pango »

I'm seeing animation glitches with Liches and Ancient Liches that I didn't see before, rapid back-and-forth movements that prevent them from making progress:
- switching direction every frame;
- moving one step forward, one step backward, again every frame.

Log contain a lot of out-of-bounds exceptions

Code: Select all

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Texture2D].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at DaggerfallWorkshop.DaggerfallMobileUnit.OrientEnemy (Int32 orientation) [0x00000] in <filename unknown>:0 
  at DaggerfallWorkshop.DaggerfallMobileUnit.UpdateOrientation () [0x00000] in <filename unknown>:0 
  at DaggerfallWorkshop.DaggerfallMobileUnit.Update () [0x00000] in <filename unknown>:0 
PS It seems Vampires are affected too. So far Vampire Ancients look okay.
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Player.log.zip
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SAVE1.zip
(583.33 KiB) Downloaded 176 times
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
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Interkarma
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Re: [ALLOFICH] Dev build/Linux: (Ancient) Liches movements regression

Post by Interkarma »

I'll leave this for Allofich to look at when he can, as he's most involved with combat and enemy animations lately.

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pango
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Re: [ALLOFICH] Dev build/Linux: (Ancient) Liches movements regression

Post by pango »

I don't remember seeing those behaviors any recently, I think it's safe to close the case.
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When a measure becomes a target, it ceases to be a good measure.
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mikeprichard
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Re: [ALLOFICH] Dev build/Linux: (Ancient) Liches movements regression

Post by mikeprichard »

If nobody else has seen this recently either, I guess this can be closed as pango noted.

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