During his streams, Calyptic G managed at least two times to bypass puzzles just by going thru gates.
It turns out this is very simple to reproduce, and it seems that the player's capsule is not large enough to be stopped by bars.
Fence at the bottom of Scourg Barrow
(SAVE216)
Magic Bars from "Soul of a Lich" puzzle
(SAVE217)
Dev build/Linux: player can sneak between bars [RESOLVED]
- pango
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Dev build/Linux: player can sneak between bars [RESOLVED]
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When a measure becomes a target, it ceases to be a good measure.
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Interkarma
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Re: Dev build/Linux: player can sneak between bars
Yeah, The player capsule is skinny so it can slip through certain tight geometry spaces (e.g. coming back down the stairs into first rat room in PH). Unfortunately, this makes it able to do the same with some of the barriers/cages.
I'm working on a slew of controller refinements to address this and related issues. The following should all be addressed soon:
I'm working on a slew of controller refinements to address this and related issues. The following should all be addressed soon:
- Sticking on single-side polygons in badly made dungeon cave blocks (this went in a few days ago).
- Capsule not passing through low doorways at bottom of stairs and ramps (hopefully to be done over Easter weekend).
- Crouch capsule height is much too low, and camera not correctly positioned inside capsule when crouched.
- Increase radius of capsule to prevent Houdini antics like you mention here. The second fix above will obviate the need for this workaround.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Dev build/Linux: player can sneak between bars
This is resolved in code now for both saves. I also fixed a similar case where crouched capsule could slip through horizontal bars.