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[Github #1456] Dev build/Linux: Sheogorath's true name? [RESOLVED]

Posted: Mon May 06, 2019 12:09 am
by pango
If you use Info mode on him, you get some commoner name:
another true name.jpg
another true name.jpg (104.62 KiB) Viewed 4760 times
true name.jpg
true name.jpg (254.66 KiB) Viewed 4761 times

Re: Dev build/Linux: Sheogorath's true name?

Posted: Fri Jul 26, 2019 1:06 pm
by mikeprichard
Yep, ol' Sheo is also still known as Mordistair Copperfield in my Win 7 game as of DFU build 0.8.6, so it's not Linux-specific.

Re: Dev build/Linux: Sheogorath's true name?

Posted: Fri Jul 26, 2019 1:12 pm
by Hazelnut
He's obviously travelling incognito... lol

I assume that this is not classic behaviour then, to have a random name?

Re: Dev build/Linux: Sheogorath's true name?

Posted: Fri Jul 26, 2019 1:18 pm
by mikeprichard
Stupid question, but is there a hack in classic to somehow (more) quickly access Sheo to test? I don't have any classic saves started currently. But even if it can't be tested in classic, there seems to be no lore reason to keep a commoner name for this gent in the DFU message text.

Re: Dev build/Linux: Sheogorath's true name?

Posted: Fri Jul 26, 2019 1:59 pm
by Jay_H
After a rather unpleasant journey through Aetherius...

It turns out Sheogorath has no name. If you click on him in any way, including F3, he'll give his speech. If you're out of speech range, nothing will show up; it'll just say, "You're too far away."

Re: Dev build/Linux: Sheogorath's true name?

Posted: Fri Jul 26, 2019 2:06 pm
by mikeprichard
Thanks for the confirmation, Jay - hopefully this is a relatively simple fix in DFU.

Re: [Github #1456] Dev build/Linux: Sheogorath's true name?

Posted: Thu Aug 29, 2019 7:28 pm
by Ferital
I just pushed a PR, this should be fixed in next build.

Now, like in classic, you won't get any name when activating Sheogorath in information mode.