This behavior continues in the latest 2 revisions
quest N0B00Y08 (Looks like Nobody08 )
When taking this quest it appears in the list as normal. When I arrive in the quest location the quest disappears from the list. I cast sleep (actually a lesser version but it works), then the quest reappears and can be completed. The quest is replaced by 2 blank pages in the list.
Win 64 0.7.91 quest disappears from list then reappears [RESOLVED]
- jayhova
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Win 64 0.7.91 quest disappears from list then reappears [RESOLVED]
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Remember always 'What would Julian Do?'.
- jayhova
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Re: Win 64 0.7.91 quest disappears from list then reappears
I have had this happen with two quests now and I found a youtube video that shows this bug in action so it's not just me. The bug only presents when the PC travels to a location in the quest. I had a quest to find 4 fake gold bricks. Whenever I would travel to the location where the brick was the quest log no longer showed the information as to which building. I would have to travel to a nearby city read the log and travel back.
[youtube]https://youtu.be/5m4y5MQVOBo?t=1547[/youtube]
[youtube]https://youtu.be/5m4y5MQVOBo?t=1547[/youtube]
Remember always 'What would Julian Do?'.
- Hazelnut
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Re: Win 64 0.7.91 quest disappears from list then reappears
I will try to take a look at this one at the weekend. That does depend on having my internet connection fixed - been down for 2 days now. Using phone data for a bit of light browsing.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Hazelnut
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Re: Win 64 0.7.91 quest disappears from list then reappears
So this seems to be an exception in TalkManager when expanding a quest macro, assume it's a location macro. Not really sure why a building is being undiscovered, but my gut says this is to do with quests taking over a building for the duration. Not quite sure why that is being fired off from a macro, but if that macro is used in the journal message then it's going to kick off this code path when is shouldn't.
That's my guess anyway.. Interkarma & Nystul, what do you guys think?
That's my guess anyway.. Interkarma & Nystul, what do you guys think?
Code: Select all
NullReferenceException: Object reference not set to an instance of an object
DaggerfallWorkshop.PlayerGPS.UndiscoverBuilding (Int32 buildingKey, Boolean onlyIfResidence) (at Assets/Scripts/Internal/PlayerGPS.cs:936)
DaggerfallWorkshop.Game.TalkManager.UndiscoverQuestResidence (UInt64 questID, System.String resourceName, DaggerfallWorkshop.Game.QuestResourceInfo questResourceInfo) (at Assets/Scripts/Game/TalkManager.cs:2525)
DaggerfallWorkshop.Game.TalkManager.AddDialogForQuestInfoResource (UInt64 questID, System.String resourceName, QuestInfoResourceType resourceType, Boolean instantRebuildTopicLists) (at Assets/Scripts/Game/TalkManager.cs:1818)
DaggerfallWorkshop.Utility.QuestMacroHelper.ExpandQuestMessage (DaggerfallWorkshop.Game.Questing.Quest parentQuest, .Token[]& tokens, Boolean revealDialogLinks) (at Assets/Scripts/Utility/QuestMacroHelper.cs:100)
DaggerfallWorkshop.Game.Questing.Message.GetTextTokens (Int32 variant, Boolean expandMacros) (at Assets/Scripts/Game/Questing/Message.cs:168)
DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallQuestJournalWindow.SetTextActiveQuests () (at Assets/Scripts/Game/UserInterfaceWindows/DaggerfallQuestJournalWindow.cs:510)
DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallQuestJournalWindow.Update () (at Assets/Scripts/Game/UserInterfaceWindows/DaggerfallQuestJournalWindow.cs:212)
DaggerfallWorkshop.Game.DaggerfallUI.Update () (at Assets/Scripts/Game/DaggerfallUI.cs:374)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Hazelnut
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Re: Win 64 0.7.91 quest disappears from list then reappears
Pretty sure my fix for viewtopic.php?f=24&t=2127 will also fix this. Please retest after the next builds, thanks.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Baler
- Posts: 225
- Joined: Thu May 23, 2019 1:39 am
- Location: Earth
Re: Win 64 0.7.91 quest disappears from list then reappears
This bug has also happened to me. I got my quest, checked my active quest log and then went outside checked my active quest log all normal. Upon arriving at the destination the active quest log was missing. I entered a tavern and the active quest log reappeared and stayed till completion.
(2019) May Build 0.7.146
Will test on the next live build.
(2019) May Build 0.7.146
Will test on the next live build.
Hidden Gem Mods - Enhanced Sky - Forgotten Quest Pack