[RESOLVED 0.10.21] Enemy in cage
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[RESOLVED 0.10.21] Enemy in cage
enemy in cage inside a dungeon cannot be killed. they seem immune to melee weapon and magic. however the are able to attack the PC.
- Interkarma
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Re: Enemy in cage
Hello, and welcome to the forums.
Please review the bug report guidelines for some information on making great reports. I will require your platform and build number for bug to accepted in bug reports.
viewtopic.php?f=24&t=313
For cases like this one, please attach a save game so we can reproduce. There could be many other causes you are unable to attack enemy than a bug.
Please review the bug report guidelines for some information on making great reports. I will require your platform and build number for bug to accepted in bug reports.
viewtopic.php?f=24&t=313
For cases like this one, please attach a save game so we can reproduce. There could be many other causes you are unable to attack enemy than a bug.
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Re: Enemy in cage
windows x64 0.7.146
using CD daggerfall downloaded from bethesda with patch 2.13 installed
attached the save file as well.
using CD daggerfall downloaded from bethesda with patch 2.13 installed
attached the save file as well.
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- SAVE16.zip
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- Jay_H
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Re: Enemy in cage
Difficult to hit due to the back-and-forth enemy movement, but I managed it. It's just a skill to be learned.
- jayhova
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Re: Enemy in cage
I have noticed enemies in cages are difficult to hit with arrows. Can anyone reproduce this? It seem like arrows tend to be sensitive to geometry.
Verbose Combat could tell you if you were anywhere near the target. Just saying it would make a useful diagnostic tool if nothing else.
Verbose Combat could tell you if you were anywhere near the target. Just saying it would make a useful diagnostic tool if nothing else.
Remember always 'What would Julian Do?'.
- pango
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Re: Enemy in cage
Sorry to have to revive that thread, but there's a second cage model with much closer bars, and I've seen a streamer whose quest target was a monk in such cage, in Azargoth Web, Daggerfall, and he couldn't hit him with either melee weapon of touch spells (that eventually got solved by finding a bow).
I reproduced the problem by going to the same dungeon and summoning an enemy into the cage. The cage collider seems fine, but I couldn't fix the issue by lowering the spherecast radius further...
I reproduced the problem by going to the same dungeon and summoning an enemy into the cage. The cage collider seems fine, but I couldn't fix the issue by lowering the spherecast radius further...
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- SAVE539.zip
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Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- pango
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Re: Enemy in cage
With very small spherecast radii, I could kill the enemy but only under very specific angles (like in screenshot below: crouched, at a specific distance, slightly off-center...)
I got the feeling that something is still a bit fishy with raycasting...Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Interkarma
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Re: Enemy in cage
I wouldn't want to reduce SphereCollider radius much further at this point. I propose the following two-phase solution instead.
- Perform spherecast test as now.
- If that misses, perform a raycast test.
- pango
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Re: Enemy in cage
I expected that much, will see if it works better...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- pango
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Re: Enemy in cage
I gave it a try: https://github.com/Interkarma/daggerfal ... t-fallback
And it seems to only partially help. It seems easier to hit without having to fix the exact weird angle that will work, but you still need to be at just the right distance from the cage...
PS I just realized that my patch above is incorrect, I need to think some more about it
And it seems to only partially help. It seems easier to hit without having to fix the exact weird angle that will work, but you still need to be at just the right distance from the cage...
PS I just realized that my patch above is incorrect, I need to think some more about it
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart