0.10.11 - 1gp Quest Rewards [RESOLVED]

User avatar
Sandro
Posts: 20
Joined: Mon Feb 25, 2019 4:26 pm

0.10.11 - 1gp Quest Rewards [RESOLVED]

Post by Sandro »

Almost every quest from non-guild/knightly order factions offers me a grand reward of 1 gold. Rarely they'll offer some random item instead. This happens with questgivers among commoners in taverns as well as nobles and royalty. Is this a save corruption problem? Nothing's wrong with the objectives or quests themselves. What handles the rewards for quests?

User avatar
pango
Posts: 2544
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Wonky quest rewards

Post by pango »

This is a known regression in 0.10.8: https://github.com/Interkarma/daggerfal ... /pull/1585
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Hazelnut
Posts: 2381
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Wonky quest rewards

Post by Hazelnut »

One of my more amusing bugs I think. :lol:

I submitted a fix already.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
pango
Posts: 2544
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Wonky quest rewards

Post by pango »

Hazelnut wrote: Thu Oct 24, 2019 9:05 am I submitted a fix already.
You wanted a gamesave to check the fix, but what are the requirements?
Some running quest with a one gold reward, right before it's turned in, or something else? Looks like the best place to ask :)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Hazelnut
Posts: 2381
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Wonky quest rewards

Post by Hazelnut »

I'm fairly confident it's fixed, but I've not confirmed by testing. I've not asked for a savegame to test because it's random so there's no way to provide one, once the quest's been offered the reward has already been calculated.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
pango
Posts: 2544
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Wonky quest rewards

Post by pango »

Makes sense
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Sandro
Posts: 20
Joined: Mon Feb 25, 2019 4:26 pm

Re: Wonky quest rewards

Post by Sandro »

I guess I should've been a bit more thorough with the search function. I admit I found it funny the first time when a noble offered me one coin like I'm some peasant servant. I'll keep an eye on the github from now on. Thanks.

User avatar
pango
Posts: 2544
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Wonky quest rewards

Post by pango »

I'm watching some streamer using 0.10.10, and he just got offered quest A0C01Y03 in a tavern for a 1 gold reward... [PS yup, still plenty of 1 gold quests]
So it may not be totally fixed :(
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Ralzar
Posts: 1422
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: Wonky quest rewards

Post by Ralzar »

Build 0.10.11

I've been grinding quests that have given normal reward. Talked to a random tavern npc and got:

Image
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

User avatar
theicedevil
Posts: 10
Joined: Mon Sep 23, 2019 9:49 pm
Location: The United States of Vinland, Portland, OR

Re: Wonky quest rewards

Post by theicedevil »

Ralzar wrote: Wed Oct 30, 2019 10:07 pm Build 0.10.11

I've been grinding quests that have given normal reward. Talked to a random tavern npc and got:

https://i.imgur.com/YUVDmlx.png

Same here. I tested for this bug using Windows 64-bit Build 0.10.11, on a clean save with no mods installed. I started a new game outside of the Privateer's Hold, fast traveled to Gothway Garden and found the first quest giver in one of the taverns. Quest offered was for one gold.

Locked