[RESOLVED 0.10.14] HUD Active Effects

Locked
Spencer45678
Posts: 13
Joined: Sun Nov 10, 2019 3:03 pm

[RESOLVED 0.10.14] HUD Active Effects

Post by Spencer45678 »

So I've finally made it to a point where I could have a full set of enchanted gear, but I've stumbled into a minor problem. The icons for active effects seem to not start all the way to the left, and they start to end up off-screen when there's too many. Is there any way to edit my HUD/UI settings to fix this up a bit, or is this something i'll have to make do with when i have too many effects? Also, is there a way to make the icons more minimalist so they're not so big and in the middle of the screen?
Attachments
74359848_2174036019571707_1444312706105475072_n.png
74359848_2174036019571707_1444312706105475072_n.png (984.92 KiB) Viewed 1145 times
There are three things all wise men fear:

The Sea in Storm

A Night with no Moon

And the Anger of a Gentle Man

User avatar
pango
Posts: 3359
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: HUD Active Effects

Post by pango »

Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Spencer45678
Posts: 13
Joined: Sun Nov 10, 2019 3:03 pm

Re: HUD Active Effects

Post by Spencer45678 »

Ah. I don't look at the git-hub stuff so i didn't know if this was a popular topic or not. Thanks for the reply though.
There are three things all wise men fear:

The Sea in Storm

A Night with no Moon

And the Anger of a Gentle Man

User avatar
pango
Posts: 3359
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: HUD Active Effects [FIX UPLOADED]

Post by pango »

This should be fixed since 0.10.14
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Locked