French/German patch breaks compatibility [GAME DATA RELATED]

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Zokroz
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French/German patch breaks compatibility [GAME DATA RELATED]

Post by Zokroz » Fri Jul 21, 2017 4:45 pm

Hi,


I'm French player and sorry if my English is bad.

I have a problem with Daggerfall Unity. I click on "Ok" when i am in a good folder, but the install not next to the setting menu like on tutorial vidéo, , i can just see the background change a color. So, i should click on "Quit". After, when i click again for installe, my game lauch without the main menu, but i have black screen and i can see my cursor and my interface with message "No quests running".

MyDaggerfallPath = C:\Games\Bethesda Softworks\Daggerfall ---> It's correct, no problem with that. And i us the last version of Daggerfall Unity (Same problem with other version)

How i can patch the bug on install for play the game?



Thanks.

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Screenshots:
Spoiler!
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Last edited by Zokroz on Sat Jul 22, 2017 12:46 pm, edited 1 time in total.

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Interkarma
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Re: Bug on install

Post by Interkarma » Fri Jul 21, 2017 10:46 pm

Hi Zokroz, welcome to the forums. :)

Your main files are definitely accounted for, but a couple of other things can still go wrong from there. Possibly some files not checked by the setup process are missing, or one or more files are not in the format expected (e.g. could be modified or unpatched).

Some things to try:

First head to the Live Builds page and grab the "DaggerfallGameFiles.zip" download. Extract the zip file and point Daggerfall Unity to the extracted game files directory instead. These are a known good set of files with Daggerfall Unity and will help rule out some other problem like system incompatibility.

Note: With your bug, you may need to remove Daggerfall Unity's settings.ini from your application path (see manual) to restart the setup process (or temporarily rename your current arena2 folder to arena2.old).

If that works, set back the path to reproduce error then check the output log (see manual). This should have a stream of errors saying what's going wrong. You can email me the output log if you like.

And if you can, zip up your whole Daggerfall folder and upload to cloud storage, then send me a link. I can download your copy of the game files and diagnose here where things are going wrong.

Cheers. :)

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Zokroz
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Re: Bug on install

Post by Zokroz » Sat Jul 22, 2017 9:40 am

"First head to the Live Builds page and grab the "DaggerfallGameFiles.zip" download. Extract the zip file and point Daggerfall Unity to the extracted game files directory instead. These are a known good set of files with Daggerfall Unity and will help rule out some other problem like system incompatibility.

Note: With your bug, you may need to remove Daggerfall Unity's settings.ini from your application path (see manual) to restart the setup process (or temporarily rename your current arena2 folder to arena2.old)."

______________________________________________

My problem is fixed, Thanks! Daggerfall Unity can run with that.

But i have finnaly find the problem and why my Daggerfall Unity can't run... The problem is the language patch! I have test with all language fixes, and German Patch have same problem. Russian/Spanish is good.

I have this problem with Fighters #74 Jul-19-17, Fighters #74 Jul-14-17, Build #74 27-Apr-2017. Possible is the same problem with all version.

Can you check this language Patch for see the problem? If you can't find the problem, d'ont worry, i can play Daggerfall in English, but is soooo hard.

I reply here because it's possible other French/German player have the same problem. :D



WALL Unofficial Fixes ---> Daggerfall Unity can run
All Unofficial Quests Packs ---> Daggerfall Unity can run

French: Projet French Daggerfall 0.32 by Angelon with French words (PFD) ---> Daggerfall Unity can't run
French: Projet French Daggerfall 0.32 by Angelon with English words (PFD) ---> Daggerfall Unity can't run
Russian: Daggerfall RUS Pack 1.04.1 by Vortex DrAgON ---> Daggerfall Unity can run
Spanish: Daggerfall en Espanol 09/07/2003 by Nightwolf ---> Daggerfall Unity can run
German: Daggerfall Deutsch 0.72 by Deepfighter ---> Daggerfall Unity can't run

US Keyboard (QWERTY) ---> Daggerfall Unity can run
French Keyboard (AZERTY) ---> Daggerfall Unity can run

______________________________________________

And i have a question, i've see on your websit is not possible to talk with people (Exterior of City, Tavern, Guild), we can't have bed, food and quests. Do you know when your team add this possibility in Daggerfall Unity?

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Interkarma
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Re: Bug on install

Post by Interkarma » Sat Jul 22, 2017 11:29 am

Zokroz wrote: I reply here because it's possible other French/German player have the same problem. :D
Good to know, cheers. I don't really test with the heavily modified game files, and it's known some mods can break compatibility. It's possible these problems can be fixed down the road, but it's not a priority for me at this time, I'm sorry.

That said, I know things were working with the French and German mods some time ago. It's very likely this compatibility can be restored in the future.

Zokroz wrote: Find other bug (?), i can't talk with people (Exterior of City, Tavern), so can't have bed, food ect.. Why?
Not a bug - not implemented. The "Talk" system is is scheduled for 0.5 along with spells. Shops and basic banking will be in 0.6. You aren't likely to see things like guilds and services until 0.7-ish.

I recommend checking the roadmap to see what has been implemented and what is coming up. If it's not mentioned on the roadmap, don't expect it to be implemented for a while.

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Zokroz
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Re: Bug on install

Post by Zokroz » Sat Jul 22, 2017 11:36 am

"Not a bug - not implemented. The "Talk" system is is scheduled for 0.5 along with spells. Shops and basic banking will be in 0.6. You aren't likely to see things like guilds and services until 0.7-ish.

I recommend checking the roadmap to see what has been implemented and what is coming up. If it's not mentioned on the roadmap, don't expect it to be implemented for a while."


Yes i see that after, sorry. That's Ok, i will wait, you make a good job for this moment. I know is difficult and you need a long time for finish your project, but do you know when Daggerfall Unity will be 100% finish like a Daggerfall Vanilla?

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Interkarma
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Re: Bug on install

Post by Interkarma » Sat Jul 22, 2017 12:28 pm

No estimate on 100% yet. But I'm reasonably confident that majority of quests and spell system will be working before end of this year. That's a huge chunk of gameplay and represents almost all the hard problems solved.

From there, the remaining features don't come anywhere near the complexity level of what has already been completed. It's all downhill from 2018. :)

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Zokroz
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Re: Bug on install

Post by Zokroz » Sat Jul 22, 2017 12:38 pm

"No estimate on 100% yet. But I'm reasonably confident that majority of quests and spell system will be working before end of this year. That's a huge chunk of gameplay and represents almost all the hard problems solved."

Oh great, like Daggerfall Vanilla? With Brotherhood, Thief Guild, Knight Order?

From there, the remaining features don't come anywhere near the complexity level of what has already been completed. It's all downhill from 2018.

Not very long, i can wait 1 years. So, i'm not programmer, but tell me if you need player for test or translate your message in French. Just if you have a new French Player on this forum and if they have difficulty for speak your language. Im n'ot good, but i can translate ;)

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Interkarma
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Re: Bug on install

Post by Interkarma » Sun Jul 23, 2017 1:18 am

Zokroz wrote:"No estimate on 100% yet. But I'm reasonably confident that majority of quests and spell system will be working before end of this year. That's a huge chunk of gameplay and represents almost all the hard problems solved."

Oh great, like Daggerfall Vanilla? With Brotherhood, Thief Guild, Knight Order?
I'll find ways to make all quests available to testers (likely similar to the Fighters temp guild system right now). But proper guilds and services aren't scheduled until 0.7. Development is currently wrapping up 0.4 and about to enter 0.5, so full guild support won't be for a while yet.

Zokroz wrote: From there, the remaining features don't come anywhere near the complexity level of what has already been completed. It's all downhill from 2018.

Not very long, i can wait 1 years. So, i'm not programmer, but tell me if you need player for test or translate your message in French. Just if you have a new French Player on this forum and if they have difficulty for speak your language. Im n'ot good, but i can translate ;)
Just to clarify, I'm not saying full release is 1 year away - just that most of the hard stuff has been solved and it's all downhill from 2018. It's very likely to be another few years before I'm happy to call 1.0. But the game will be almost completely playable before then. Even by the end of 2017 a huge amount of core gameplay will be working.

I've just updated the Roadmap page with a stronger outline for coming releases all the way up to 1.0. I'll continue to refine the roadmap as time passes.

Thank you for your offer of help with communicating to other French players. :)

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Zokroz
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Re: French/German patch breaks compatibility

Post by Zokroz » Sun Jul 23, 2017 6:07 am

"Thank you for your offer of help with communicating to other French players."

Your welcome ;)


I'll find ways to make all quests available to testers (likely similar to the Fighters temp guild system right now). But proper guilds and services aren't scheduled until 0.7. Development is currently wrapping up 0.4 and about to enter 0.5, so full guild support won't be for a while yet.

Excuse me if i d'ont understand exaclty, but you can't make quests like Daggerfall Vanilla? I want say, we will not have the same quests, the rank, and popularity? Or for this moment, you have juste make little system for test, and you add later the same quests of Daggerfall Vanilla? Excuse me for my questions, but i'm curious and really understand English from is English people is difficult :D

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Interkarma
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Re: French/German patch breaks compatibility

Post by Interkarma » Sun Jul 23, 2017 6:33 am

Zokroz wrote: Excuse me if i d'ont understand exaclty, but you can't make quests like Daggerfall Vanilla? I want say, we will not have the same quests, the rank, and popularity? Or for this moment, you have juste make little system for test, and you add later the same quests of Daggerfall Vanilla? Excuse me for my questions, but i'm curious and really understand English from is English people is difficult :D
Please check the Roadmap. Guilds and services are not scheduled until 0.7. We are currently in version 0.4. :)

In the meantime, quests from different groups will be available for testers by expanding on temp guild system as I'm currently using in the Fighters update.

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