Build #127: Object placement errors [GAME DATA RELATED]

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BansheeXYZ
Posts: 555
Joined: Fri Oct 23, 2015 8:19 pm

Build #127: Object placement errors [GAME DATA RELATED]

Post by BansheeXYZ »

Found some floating loot.
Image

A grisly scene, a chair and table stuck to the ceiling underwater. I drowned for this.
Image
SAVE4.zip
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SAVE5.zip
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Jay_H
Posts: 3419
Joined: Tue Aug 25, 2015 1:54 am

Re: Build #127: Object placement errors

Post by Jay_H »

The tables are consistent with classic. The idea is that they're normal dungeon furniture in an area that got flooded, so they floated to the top.

Back before dungeons had water, it was rather odd to see them floating nonetheless :lol:
Farewell DFU community! My time here has been a joy.

BansheeXYZ
Posts: 555
Joined: Fri Oct 23, 2015 8:19 pm

Re: Build #127: Object placement errors

Post by BansheeXYZ »

Jay_H wrote: Wed Aug 22, 2018 12:49 pm The tables are consistent with classic. The idea is that they're normal dungeon furniture in an area that got flooded, so they floated to the top.
Yeah, now that I think about it, you're right. That wood looks like it would float.

Although the table isn't rendering fully.

R.D.
Posts: 379
Joined: Fri Oct 07, 2016 10:41 am

Re: Build #127: Object placement errors

Post by R.D. »

The tables look like they would probably be that way in classic. Anyone know where to find them in classic to check for sure? Probably a game data thing that can't be fixed.

For loot items, they could probably be relocated to spawn on the closest surface beneath them. Would also want to be careful not to go out into the void or inside a piece of geometry, though, if there are any cases of them currently being created slightly below a surface.

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pango
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Re: Build #127: Object placement errors

Post by pango »

R.D. wrote: Sun Dec 23, 2018 4:23 pm The tables look like they would probably be that way in classic. Anyone know where to find them in classic to check for sure? Probably a game data thing that can't be fixed.
Here's the very same table in classic:
Ruins of Masterton Grange, Daggerfall - broken floating table 2.jpg
Ruins of Masterton Grange, Daggerfall - broken floating table 2.jpg (53.94 KiB) Viewed 883 times
Ruins of Masterton Grange, Daggerfall - broken floating table.jpg
Ruins of Masterton Grange, Daggerfall - broken floating table.jpg (67.97 KiB) Viewed 886 times
When a measure becomes a target, it ceases to be a good measure.
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