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Win_x64_0.7.91: Switch rotation does not match orientation of switch housing [GAME-DATA RELATED]

Posted: Fri Apr 19, 2019 8:28 pm
by SlainByWoodborne
The switches on each of the four sides of this pillar flip in an odd manner. Based on their origin position, I would expect them to move vertically. Instead, when activated, the switches move horizontally to the left which clips through the graphic for the wooden boxes surrounding the switches.

Re: Win_x64_0.7.91: Switch flip orientation different from the orientation of the wooden box surrounding switch

Posted: Fri Apr 19, 2019 9:37 pm
by Interkarma
Sometimes action records aren't correct in Daggerfall's game data. Would you have time to test this same lever in classic to see if it matches? Otherwise, I'll check later when I can.

Re: Win_x64_0.7.91: Switch flip orientation different from the orientation of the wooden box surrounding switch

Posted: Fri Apr 19, 2019 10:09 pm
by SlainByWoodborne
I'd be more apt to verify stuff in classic if I knew how to skip around to the same location without having to traverse the world to do so. If this is performed using DFTFU, is there a guide? If I were to guess, I would posit that it is the same in classic since I recall having seen something like this previously. Still, either the level or the wooden box should be rotated.

Re: Win_x64_0.7.91: Switch flip orientation different from the orientation of the wooden box surrounding switch

Posted: Fri Apr 19, 2019 10:48 pm
by Interkarma
Please see my response in your other topic around game-data issues. :)

I'm going to assume this one is game-data related until verified otherwise.

Re: Win_x64_0.7.91: Switch rotation does not match orientation of switch housing [GAME-DATA RELATED]

Posted: Sat Apr 20, 2019 1:55 am
by pango
All those levers rotate to the left when activated in Daggerfall classic too:
direnni levers - classic.jpg
direnni levers - classic.jpg (46.47 KiB) Viewed 2320 times
Personally I use an OP character (that completed the main quest and then some) and a good knowledge of Daggerfall dungeons. No other tricks, so it can still take some time...
blunt thief.jpg
blunt thief.jpg (79.16 KiB) Viewed 2316 times

Re: Win_x64_0.7.91: Switch rotation does not match orientation of switch housing [GAME-DATA RELATED]

Posted: Sat Apr 20, 2019 2:48 am
by Interkarma
Thank you for confirming Pango. :)

That's how I navigate classic for testing as well. I just blitz the dungeons with an OP character (using Ming here) and a few tricks like using [ and ] to find a marker close to where I want to go. I also use Void Ranger tactics with Levitate as a means of getting around in void-space then popping back into the dungeon space where needed. Pushing the movement envelope in classic is a fun game by itself.

Re: Win_x64_0.7.91: Switch rotation does not match orientation of switch housing [GAME-DATA RELATED]

Posted: Sat Apr 20, 2019 3:45 am
by SlainByWoodborne
Interkarma wrote: Sat Apr 20, 2019 2:48 am I also use Void Ranger tactics with Levitate as a means of getting around in void-space then popping back into the dungeon space where needed. Pushing the movement envelope in classic is a fun game by itself.
Do you mean you use the clipping and falling through geometry to your advantage with levitate? :?: