[0.11.0] Can't seem to be able to climb "thru" rooftops anymore [CLOSED]
- pango
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[0.11.0] Can't seem to be able to climb "thru" rooftops anymore [CLOSED]
Looks like a regression, if trying to climb on rooftops with overhangs, you now fall instead of clipping thru
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When a measure becomes a target, it ceases to be a good measure.
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When a measure becomes a target, it ceases to be a good measure.
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- Interkarma
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Re: [0.11.0] Can't seem to be able to climb "thru" rooftops anymore
Thanks Pango, will take a look when I can.
- pango
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Re: [0.11.0] Can't seem to be able to climb "thru" rooftops anymore
Sorry, false alarm.
With some more time for git bisection I found the development commit that causes that issue, the master branch is fine.
With some more time for git bisection I found the development commit that causes that issue, the master branch is fine.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- pango
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Re: [0.11.0] Can't seem to be able to climb "thru" rooftops anymore
For the record I was trying to replace plain modifications of player's controller position by uses of controller.Move() method to see if it helped preventing falls into the Void, maybe it was actually effective
https://github.com/petchema/daggerfall- ... 3a12c62155
https://github.com/petchema/daggerfall- ... 3a12c62155
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart