[0.11.1] Combining Teleport and Open effect into one spell makes Open effect persist with Teleport [RESOLVED 0.14]
Posted: Sat Feb 20, 2021 11:55 pm
After some deliberation on the Discord server and getting a confirmation that it happens on other computers, I come back with a puzzling issue...
While exploring a dungeon I realized that I could not interact with doors. At all. If they are closed, nothing happen. If they are open, I can't close them.
I (or monsters) could bash them open. Someone on Discord confirmed that using the command openalldoors worked. But clicking them doesn't register for some reason. And the save I shared didn't seem to show any useful data for why it happened.
Quoting from Discord:
I tracked back and saw that it was happening in an inn prior to my departure to the dungeon. I assume doors were still working before that save, since I must have exited a bedroom after sleeping.
Here is what I did before the first faulty save:
I attached three saves:
While exploring a dungeon I realized that I could not interact with doors. At all. If they are closed, nothing happen. If they are open, I can't close them.
I (or monsters) could bash them open. Someone on Discord confirmed that using the command openalldoors worked. But clicking them doesn't register for some reason. And the save I shared didn't seem to show any useful data for why it happened.
Quoting from Discord:
Discussing with NPCs, using the dungeon exit, clicking in menus, looting... All of that works.Magicono43Today at 12:19 AM
Yeah, i'm not seeing any errors from the not working save
And the clicks register, since it says "you are too far away" if you click toward a far away door
But the action doors themselves won't open or close when you click them
But they work if you bash them down, or do "openalldoors" in console
Very strange
I tracked back and saw that it was happening in an inn prior to my departure to the dungeon. I assume doors were still working before that save, since I must have exited a bedroom after sleeping.
Here is what I did before the first faulty save:
- I got a quest from Knights of the Dragon
- I went to the nearest inn and slept
- I put an anchor inside that inn
- I used a custom spell called "Water Crossing" twice to train my skills
- Finally, I saved
I attached three saves:
- BEFORE-BUG: I'm inside Knights of the Dragon. Everything works.
- INN-BEFORE-DUNGEON: The save after the series of actions I listed above. If you go upstairs, you will see that doors stopped working at that point.
- DUNGEON: A later save where doors are still not working