[0.11.3] EnemySpawners not serialized

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[0.11.3] EnemySpawners not serialized

Post by pango »

EnemySpawners are not serialized, so they can be rid of by saving the game, then reloading.
(some do that not as a cheat, but because when the game has trouble finding some room to spawn enemies they think it's a bug and use that procedure to "fix" it).
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Re: EnemySpawners not serialized

Post by Interkarma »

Thanks for the information Pango. I'd prefer not to serialize EnemySpawner. If this is causing a problem for players, I'd rather not block rest while a spawner is trying to work.

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