Interkarma wrote: ↑Fri Sep 17, 2021 3:13 am
Hi, please provide a save queued up to reproduce and I'll take a look.
I have tested my observation regarding an endlessly repeated "Arcance Arrow" sound in a setup where only my own quest mod is active. The mod does not change anything regarding magic or sound, it just adds a few quests, a few custom books and a few custom locations.
You will need to install the included .dfmod and activate it, otherwise the same situation can't be recreated. Then load the save (SAVE6).
You are standing directly in front of a restrained battlemage - he will not attack. To reproduce, please do the following:
1. Open spellbook.
2. Equip Arcane Arrow.
3. Point towards the foe.
4. Cast the spell.
He will die immediately and a quest dialog will pop up. At the same time, you will hear the sound issue and at the top of the screen, in the status line, there are dozens and dozens of "Save versus spell" lines shown.
The sounds stop once you leave the tavern, but there are still some "Save versus spell" lines scrolling.
Oh and by the way, my player.log is full of these after casting the spell:
Loaded 5 spell target icons and 5 element icons.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
IndexOutOfRangeException: Index was outside the bounds of the array.
at DaggerfallWorkshop.Game.EnemyMotor.MakeEnemyHostileToAttacker (DaggerfallWorkshop.Game.Entity.DaggerfallEntityBehaviour attacker) [0x00140] in <8966aa1dc271433faadcf946afed92a0>:0
at DaggerfallWorkshop.Game.Entity.DaggerfallEntityBehaviour.HandleAttackFromSource (DaggerfallWorkshop.Game.Entity.DaggerfallEntityBehaviour sourceEntityBehaviour) [0x00168] in <8966aa1dc271433faadcf946afed92a0>:0
at DaggerfallWorkshop.Game.Entity.DaggerfallEntityBehaviour.DamageHealthFromSource (DaggerfallWorkshop.Game.Entity.DaggerfallEntityBehaviour sourceEntityBehaviour, System.Int32 amount, System.Boolean showBlood, UnityEngine.Vector3 bloodPosition) [0x0000d] in <8966aa1dc271433faadcf946afed92a0>:0
at DaggerfallWorkshop.Game.Entity.DaggerfallEntityBehaviour.DamageHealthFromSource (DaggerfallWorkshop.Game.MagicAndEffects.IEntityEffect sourceEffect, System.Int32 amount, System.Boolean showBlood, UnityEngine.Vector3 bloodPosition) [0x00007] in <8966aa1dc271433faadcf946afed92a0>:0
at DaggerfallWorkshop.Game.MagicAndEffects.MagicEffects.DamageHealth.MagicRound () [0x00032] in <8966aa1dc271433faadcf946afed92a0>:0
at DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectManager.AssignBundle (DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectBundle sourceBundle, DaggerfallWorkshop.Game.MagicAndEffects.AssignBundleFlags flags) [0x003ed] in <8966aa1dc271433faadcf946afed92a0>:0
at DaggerfallWorkshop.Game.DaggerfallMissile.AssignPayloadToTargets () [0x00039] in <8966aa1dc271433faadcf946afed92a0>:0
at DaggerfallWorkshop.Game.DaggerfallMissile.Update () [0x000df] in <8966aa1dc271433faadcf946afed92a0>:0
These repeat very often. I attach it, too.