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Dragonbreak #92 Win, x64 version, missing window emission texture [RESOLVED 0.11.0]

Posted: Sun Jan 07, 2018 5:00 pm
by ifkopifko
Winter version of Mages guild in Chesterwark (Daggerfall region) is missing emission map, the windows stay black all day, all night. "The summer version" works okay.

Re: Dragonbreak #92 Win, x64 version, missing window emission texture

Posted: Mon Feb 18, 2019 10:01 pm
by pango
This is still the case
Screenshot.jpg
Screenshot.jpg (109.08 KiB) Viewed 2991 times
I lack a classic Daggerfall save in winter to check if that's game data related...

Re: Dragonbreak #92 Win, x64 version, missing window emission texture

Posted: Mon Feb 18, 2019 10:21 pm
by Interkarma
This one is usually game-data related when textures don't contain the right palette index for windows. But I just checked classic and these are recognised as windows for that model and season. I'll take a deeper look at this when I can.

fall_005.png
fall_005.png (14.93 KiB) Viewed 2989 times

Re: Dragonbreak #92 Win, x64 version, missing window emission texture

Posted: Sat Mar 21, 2020 10:15 pm
by pango
My hypothesis is that the window image (archive 135, record 3) does not use palette index 0xff for emission map... But all can get out of Daggerfall Imaging 2 is true color images, so I can't check

Re: Dragonbreak #92 Win, x64 version, missing window emission texture

Posted: Sat Mar 21, 2020 10:29 pm
by Interkarma
Agreed, that's almost certainly the issue.

Re: Dragonbreak #92 Win, x64 version, missing window emission texture [RESOLVED 0.11.0]

Posted: Mon Dec 07, 2020 1:28 pm
by Interkarma
Have fixed this one now. This mages guild will have emissive windows from 0.10.11+.

2020_12_07_11_27_18.jpg
2020_12_07_11_27_18.jpg (136.14 KiB) Viewed 1880 times

Re: Dragonbreak #92 Win, x64 version, missing window emission texture [RESOLVED 0.11.0]

Posted: Mon Dec 07, 2020 3:14 pm
by King of Worms
Great job, glad to see this moving :)