Push To Exit Pre-Alpha

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Interkarma
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Re: Push To Exit Pre-Alpha

Post by Interkarma » Wed Oct 17, 2018 11:35 am

Thank you mate. :)

Narf the Mouse
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Re: Push To Exit Pre-Alpha

Post by Narf the Mouse » Mon Oct 22, 2018 8:58 am

King of Worms wrote:
Wed Oct 17, 2018 10:20 am
Interkarma, your decission to ease up and rest is absolutely understandable. This push was very intense -I can hardly imagine it - and the results are huge + ofc the RL stuff added to it. Thats a lot of energy. Its important to not overdo things, even if those things are our passion, like DFU is ;) Thank You for everything you and the whole team did for this game so far! Its crazy :twisted:
Said it very well. :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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King of Worms
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Re: Push To Exit Pre-Alpha

Post by King of Worms » Fri Jan 18, 2019 9:03 pm

Its crazy to see all the progress, well done! :)

Roadmap
Spoiler!
Roadmap.jpg
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Jay_H
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Re: Push To Exit Pre-Alpha

Post by Jay_H » Fri Jan 18, 2019 9:05 pm

Ah, that's an excellent look. The quest system list is also almost entirely green; I think only 2 quest actions are lacking now and no conditions.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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Interkarma
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Re: Push To Exit Pre-Alpha

Post by Interkarma » Fri Jan 18, 2019 9:14 pm

Whew good to see all that green!

Narf the Mouse
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Re: Push To Exit Pre-Alpha

Post by Narf the Mouse » Tue Jan 22, 2019 12:43 am

Congratulations to the dev team! :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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