Playthrough Comments
Posted: Sat Jun 30, 2018 6:51 pm
Hey everyone!
So, I am not a huge gamer, but I absolutely adore the Elder Scrolls. I had tried playing both Arena and Daggerfall multiple times before, but as I use a laptop for everything, the entire control scheme was too frustrating. That and the difficulty of the games ultimately pushed me away from them.
However, a few weeks ago, a friend alerted me to the fact that Daggerfall Unity is now "playable." Thus, I immediately began the main quest. I'm not sure if any non creator has played through the main quest yet so I thought I would post about the bugs I saw and some possible suggestions for Mods.
First of all, thank you all so much for your hard work. Not only was Daggerfall playable, it was incredibly enjoyable. I consistently found myself truly immersed in the world. Anyone who loves the stories and lore of Skyrim or Oblivion will have to give this a try.
Most of the main quest ran perfectly. However, despite the greatness of this port, there are still some issues with the main quest. Firstly, Cyndassa's quest was not completable. I restarted and killed the werewolf multiple times, but ultimately, no message would come up, and upon returning to her, I was unable to interact.
After I gave up on that, I went on to do Morgiah's Wedding. I had no issue finding the King of Worms or anything of the sort, but whenever I fast travelled, I would loose the letter from my inventory inexplicably. I ended up setting my run speed to 500 and scouring the Wayrest region until I got to a place close enough to Wayrest that my fast travel would take 0 days, and then the letter remained in my inventory.
The last bug I ran into proved to be the most problematic. I don't know if it was an issue with my download, but the Totem of Tiber septim was not there. I went through the entire level, and could not find it, and I then looked at UESP's level guide, and the location it lead me to was empty. I subsequently used the consol command "tele2qitem" and it teleported me to the same table with nothing on it. I ended up having to setmqstage 7 and addallquestitems to finish the game.
That being said, those were minuscule blips on an otherwise wonderful experience. For anyone wanting to go ahead and play the main quest, I would definitely advise altering your character stats manually and giving yourself a large amount of gold as without guild and faction quests, making money and getting places is rather hard outside of dungeon crawling, which at low levels is more lethal than profit making.
I wish I was better with computers so I could help with these, but a couple mod ideas popped into my mind as I was playing to make the game more enjoyable for modern Elder Scrolls fans.
Quest Markers: I know that this might sound like heresy to classic TES fans, but the quest markers of Oblivion and Skyrim very much impacted the playability of the game in a positive fashion. Given the hidden doors and unending dungeons in Daggerfall, it might be nice for there to be a marker on the minimap of quest item/spawn locations. Those are already written in locations in the game, so I don't think it would be too hard to put a maker akin to that of the exit and pc location markers in the dungeons.
No Time Limit on Main Quests: Time is really important in this game, there is no doubt about that. However, given the lack of magic implementation, there were a couple of times where I had to manually restart the quest just to have enough time to complete it. It also would mean getting letters from main quest characters and not having to deal with it right away, making it easier to full immerse in the world when not taking on the main quest.
Roads: This might be impossible, I have no idea, but it would be really cool if the main cities of each region were connected by roads as they are in other TES games. This would allow for much more open world travel, even if the game is pretty barren when trying to explore.
I loved Daggerfall Unity and I hope you guys keep at it is is awesome!
So, I am not a huge gamer, but I absolutely adore the Elder Scrolls. I had tried playing both Arena and Daggerfall multiple times before, but as I use a laptop for everything, the entire control scheme was too frustrating. That and the difficulty of the games ultimately pushed me away from them.
However, a few weeks ago, a friend alerted me to the fact that Daggerfall Unity is now "playable." Thus, I immediately began the main quest. I'm not sure if any non creator has played through the main quest yet so I thought I would post about the bugs I saw and some possible suggestions for Mods.
First of all, thank you all so much for your hard work. Not only was Daggerfall playable, it was incredibly enjoyable. I consistently found myself truly immersed in the world. Anyone who loves the stories and lore of Skyrim or Oblivion will have to give this a try.
Most of the main quest ran perfectly. However, despite the greatness of this port, there are still some issues with the main quest. Firstly, Cyndassa's quest was not completable. I restarted and killed the werewolf multiple times, but ultimately, no message would come up, and upon returning to her, I was unable to interact.
After I gave up on that, I went on to do Morgiah's Wedding. I had no issue finding the King of Worms or anything of the sort, but whenever I fast travelled, I would loose the letter from my inventory inexplicably. I ended up setting my run speed to 500 and scouring the Wayrest region until I got to a place close enough to Wayrest that my fast travel would take 0 days, and then the letter remained in my inventory.
The last bug I ran into proved to be the most problematic. I don't know if it was an issue with my download, but the Totem of Tiber septim was not there. I went through the entire level, and could not find it, and I then looked at UESP's level guide, and the location it lead me to was empty. I subsequently used the consol command "tele2qitem" and it teleported me to the same table with nothing on it. I ended up having to setmqstage 7 and addallquestitems to finish the game.
That being said, those were minuscule blips on an otherwise wonderful experience. For anyone wanting to go ahead and play the main quest, I would definitely advise altering your character stats manually and giving yourself a large amount of gold as without guild and faction quests, making money and getting places is rather hard outside of dungeon crawling, which at low levels is more lethal than profit making.
I wish I was better with computers so I could help with these, but a couple mod ideas popped into my mind as I was playing to make the game more enjoyable for modern Elder Scrolls fans.
Quest Markers: I know that this might sound like heresy to classic TES fans, but the quest markers of Oblivion and Skyrim very much impacted the playability of the game in a positive fashion. Given the hidden doors and unending dungeons in Daggerfall, it might be nice for there to be a marker on the minimap of quest item/spawn locations. Those are already written in locations in the game, so I don't think it would be too hard to put a maker akin to that of the exit and pc location markers in the dungeons.
No Time Limit on Main Quests: Time is really important in this game, there is no doubt about that. However, given the lack of magic implementation, there were a couple of times where I had to manually restart the quest just to have enough time to complete it. It also would mean getting letters from main quest characters and not having to deal with it right away, making it easier to full immerse in the world when not taking on the main quest.
Roads: This might be impossible, I have no idea, but it would be really cool if the main cities of each region were connected by roads as they are in other TES games. This would allow for much more open world travel, even if the game is pretty barren when trying to explore.
I loved Daggerfall Unity and I hope you guys keep at it is is awesome!