Upgrading to Unity 2018.2.x
Posted: Sun Aug 19, 2018 12:04 am
Since making the big jump to Unity 2018.1 in June, we now have Unity 2018.2 available and out of beta. There are a couple of specific features in Unity 2018.2 I'd like to take advantage of - high on the list is built-in support for TextMesh Pro with SDF font rendering.
Part of my mission later in the project's lifecycle is to improve text support for language mods, and to allow for more beautiful text in-game. This isn't a trivial problem to solve and needs to integrate with Daggerfall's somewhat awkward UI and text formatting conventions. But these problems are a whole lot easier to solve with the new text API available in Unity 2018.2.
There are also several other features our mod community could take advantage of, such as the new material designer and VideoPlayer for high-resolution movie mods.
Going from Unity 5.5 to 2018.1 was a huge jump and carried a lot of big changes in parallel. By comparison, shifting to 2018.2 should be relatively minor. I'm running some basic tests now just to scope out the work, but so far it's looking like a rather simple upgrade from where we are now.
Before I make this official, I'm reaching out for any feedback from our developers and mod community.
Part of my mission later in the project's lifecycle is to improve text support for language mods, and to allow for more beautiful text in-game. This isn't a trivial problem to solve and needs to integrate with Daggerfall's somewhat awkward UI and text formatting conventions. But these problems are a whole lot easier to solve with the new text API available in Unity 2018.2.
There are also several other features our mod community could take advantage of, such as the new material designer and VideoPlayer for high-resolution movie mods.
Going from Unity 5.5 to 2018.1 was a huge jump and carried a lot of big changes in parallel. By comparison, shifting to 2018.2 should be relatively minor. I'm running some basic tests now just to scope out the work, but so far it's looking like a rather simple upgrade from where we are now.
Before I make this official, I'm reaching out for any feedback from our developers and mod community.