Habitual warrior/mage player - questions about temples
- Jay_H
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Re: Habitual warrior/mage player - questions about temples
My current character's worst nightmare is giant scorpions. A single one can kill him in just a few swipes (120 health). I have no idea why they're so dangerous now when I didn't feel they were in classic.
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Re: Habitual warrior/mage player - questions about temples
Well, I bought a Regenerate Health spell calculated to heal as much as possible while costing at or under my current magicka - I got an exact match; 52 points.
And I'm aaalive! I'm aaalive!
...Also, I ran once the "enough bats have been killed" message flashed on the screen.
Also, I checked the Archaeologist's Guild, and it seems they don't sell potions to non-members?
Also, while I was talking to the Archaeologists, about 90% of the way to dead, one of them had the quest about "I need to get out of town right now!" pop up. "I'm a bloody mess, what do you expect me to do about that??" Also, I have to suspect the motives of someone who wants to hire a complete newbie as their emergency guard.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- Jay_H
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- Joined: Tue Aug 25, 2015 1:54 am
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Re: Habitual warrior/mage player - questions about temples
Ah, the moral dilemma! It's so easy to love Daggerfall roguelike
- Hazelnut
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Re: Habitual warrior/mage player - questions about temples
Nope, I think you have to be a member of a guild to purchase potions. Also should be reminded that potions cannot be used yet. So you can buy a load but only for ornaments for the time being.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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Re: Habitual warrior/mage player - questions about temples
Thanks; I remember reading that potions weren't in yet, but it slipped my mind.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.