
will take a look what can be done
That just removes where I need to go much of the time, since paths go up and down often. Where is the normal classic mode of just showing everything?
Classic never showed everything, it shows a subportion depending on viewer position but in a horrible wayBansheeXYZ wrote: ↑Fri May 31, 2019 9:34 amThat just removes where I need to go much of the time, since paths go up and down often. Where is the normal classic mode of just showing everything?
I really, really want you to experiment with a mode you haven't tried yet. I see it working quite well in my head. Render nothing but the floors, and render them a solid color, no shading or lighting effects. Apply a solid black line at the base of the floor where the walls met the floor, this will represent the wall. This black line should not be there on cliffs, just where the wall goes UP from there floor. Without wall obstruction or textures blending into other floors or walls, this should create a more readable 3d map. If depth is still a problem, you can then try darkening each layer a little different.