DFU vs Classic Differences: Master List
Posted: Fri Dec 28, 2018 5:21 pm
Bugs & oversights in classic's final version 1.07.213 that have been fixed in DFU (** means unaddressed)
========================================================
-Buggy collision can get you stuck, propel you upward, or drop you into the "void".
-Loot piles can disappear from your house or boat.
-Items can disappear from your wagon.
-Dropping gold destroys it instead of actually dropping it onto the ground or into your wagon.
-Containers with drawers aren't always lootable.
-Lootable container contents reset and replenish just by loading a save, not by leaving the area.
-Armor rating values are understated in the "info" popup.
-Weapon damage values are overstated in the "info" popup.
-The "Dodging" skill makes enemies harder to hit when it's supposed to make the player harder to hit..
-Wandering NPCs can get stuck on each other and flicker rapidly.
-Sound effects can glitch out and emit loud, persistent static.
-Loading a save where you are in town can fail to spawn certain static NPCs until you leave and reenter that town. (Example: the spellmaker in Aldingwall's Mages Guild).
-Exiting certain dungeons will cause your movement to become diagonal until you toggle the cursor. (Example: The Citadel of Hawking)
-Any damage received after committing a crime triggers the surrender prompt, even if that damage didn't come from guards.
-Surrendering to guards after committing breaking and entering doesn't work and your hp drops to 1.
-Surrendering to guards after committing assault results in a murder charge.
-If you teleport to an indoor anchor while on horseback, you will still be on your horse.
-The quest system assigns male names and pronouns to female quest-givers.
-Found items can sometimes have wrong, abnormally high sell values.
-Swinging a weapon while levitating drains more stamina.
-Framerate influences the rate at which your running skill improves.
-Shields never get damaged like other armor pieces.
-You can jump across the surface of water without falling in.
-Your horse can't jump.
-If you load a game that was saved before a prepared targeting spell was fired, the game crashes when you fire.
-If you cast a spell, delete it from your book, then hotkey "recast" it, the game crashes.
-A targeting spell costs spell points before you actually fire it.
-The message that appears when hotkey recasting a spell with no spellbook doesn't appear when hotkey casting.
-Ships don't accept letters of credit as payment for trip cost
-The explored areas of a dungeon map are wiped upon leaving the area.
-Some static NPCs in castles Daggerfall, Wayrest, and Sentinel have missing portraits.
-The "I'm At" button on the region map doesn't work when zoomed in.
-Clicking a message window to close it registers a click on what was behind it.
-If you own a ship, you are forced to fast-travel by ship.
-Fast traveling recklessly by ship over a mostly water route can result in a negative trip cost.
-Moving platforms continue to move on screens that pause the game.
-Moving platforms can move through you instead of crushing you.
-In certain areas of a dungeon, you can rest without interruption because the game fails to find a valid spawn location for the interrupting monster.
-You cannot fast-travel with pacified enemies nearby.
-Quest-related enemies can be pacified.
-If you move repairable items onto an anvil that has items being repaired on it, then exit the window without repairing them, the items stay on the anvil.
-When you attempt sleeping in an inn for 100+ hours, you trigger the 99 hour limit message, but then you appear in a bedroom as though you slept.
-Range spells have poor collision and can pass straight through enemies.
-Falling into water from a great height damages you like you're hitting the ground.
-Bookshelves in libraries, temples, and guilds are frequently empty of books.
-Bookshelves in temples and guilds are rank restricted, but are immediately accessible to starting ranks.
-The color of town and home dots on the region map are swapped, not matching their corresponding button colors.
-Spell effects don't expire after the hour-long passage of time that occurs from stamina exhaustion.
-If you exhaust your stamina with an attack rather than movement, it will always result in death.
-Loans from banks do not default past their due date.
-Double-clicking to buy a spell closes the buy window.
-The spell effect "Create Item" does not destroy the item after duration expires, nor does it prevent the item from being dropped or sold.
-Pursuant enemies in the wilderness will disappear and cease existing once they cross the threshold of a new zone.
-Quests can use the houses that are used for underground guilds like the Thieves' Guild and Dark Brotherhood.
-If the player receives a quest item or reward while in lycanthrope form, the game will crash.
-Lycanthropy hand graphics are drawn ontop of the HUD instead of behind it.
-Some static NPCs are mistakenly given the spymaster status and will trigger a Thieves Guild menu instead of a dialog window.
-Lots of erroneously stretched textures.
-Lots of typos.
-Lots of quest bugs.
-Some static NPCs are mistakenly given the beldam status and will trigger a Witch Coven menu instead of a dialog window.**
-Non-flying enemies can spawn on water tiles.**
-Non-flying enemies walk on water tiles in pursuit of you.**
-The armor type "Chain" does not show its metal, thus a character forbidden from all metal materials can nonsensically equip chain.**
-Shields can spawn with inapplicable material/construction types like "Leather" and "Chain".**
-Nothing stops you from buying spells you already have and a duplicate entry appears in your book.**
-A gold sound effect plays when buying stuff from shelves, but not spells, rooms, and food.**
-Static NPCs can reference themselves in the third person when asking them for work.**
-Your race's natural advantages don't appear as null-point entries in the custom class editor, thus you can duplicate or contradict them.**
-The spell effects "Charm, Disintegrate, Drain, Pacify, Soul Trap, and Silence" have elemental selection in the spell maker.**
-The spell effect "Charm" is described as a reputation booster, but pacifies human humanoids.**
-The spell effect "Pacify Humanoid" does not pacify human enemies despite them belonging to that category.**
Interface Changes *optional **requested
=================
-Controls: default to mouse-look and allow interaction while in mouse-look. [LESS CLICKS]
-Controls: click to swing and retain mouse-look while swinging.* [LESS CONFUSING]
-Controls: dismount automatically when trying to enter a building on horseback. [LESS CLICKS]
-Controls: disable clickability of lootless corposes when clicked so that adjacent corpses are easier to click. [LESS CLICKS]
-Controls: eliminate the cart prompt when exiting dungeons and castles.* [LESS CLICKS]
-Feedback: display store hours when clicking locked store doors instead of requiring info mode.** [LESS CLICKS]
-Feedback: display message when you enter water with too much weight to stay buoyant.[LESS CONFUSING]
-Feedback: display failure message for "recast" hotkey after deleting last-used spell.** [LESS CONFUSING]
-Feedback: display failure message for "use magic item" hotkey when you have no usable magic items. [LESS CONFUSING]
-Feedback: scroll messages out smoothly. [LESS CONFUSING]
-HUD: display swapped health and stamina bar colors.* [LESS CONFUSING]
-HUD: display arrow counter when a bow is equipped.* [LESS CLICKS]
-Spellbook Screen: allow spellbook to be opened when empty. [LESS CONFUSING]
-Spellbook Screen: display confirmation prompt when deleting spells.
-Spellbook Screen: sort spells alphabetically. [LESS CONFUSING]
-Guildmaster Screen: return to guildmaster window instead of closing it when refusing a quest. [LESS CLICKS]
-Guildmaster Screen: display quests as selections instead of getting randomized offer.* [LESS CLICKS]
-Inventory Screen: make potions and ingredients stackable. [LESS CLICKS]
-Inventory Screen: display your encumbrance. [LESS CLICKS]
-Inventory Screen: display more inventory slots at once.* [LESS CLICKS]
-Inventory Screen: display the amount of gold you're carrying and its weight.** [LESS CLICKS & LESS CONFUSING]
-Inventory Screen: display an item's attributes and enchantments on mouseover.** [LESS CLICKS]
-Inventory Screen: display the stacked quantity of gold pieces in loot piles. [LESS CLICKS]
-Inventory Screen: display no message when picking up gold. [LESS CLICKS]
-Inventory Screen: display the material type of helmets and shields.* [LESS CONFUSING]
-Inventory Screen: default to "Remove" instead of "Equip" when searching corpses or loot piles. [LESS CLICKS]
-Inventory Screen: display scrollbars in scrollbar area. [LESS CLICKS]
-Inventory Screen: display no message when trying to use unusables. [LESS CLICKS]
-Inventory Screen: change loot pile's appearance by clicking on its graphic.
-Stats Screen: display your reputation next to guild rank under "Affiliations." [LESS CONFUSING]
-Stats Screen: make "Level" clickable and display requirements for next level. [LESS CONFUSING]
-Character Creation Screen: allow backtracking via the Escape key. [LESS CLICKS]
-Logbook Screen: make quest locations clickable fast-travel links.** [LESS CLICKS]
-Rest Screen: raise loitering limit up to 12 hours.* [LESS CLICKS]
-Rest Screen: display confirmation prompt when resting is vagrancy. [LESS CONFUSING]
-Interior Map Screen: repurpose all mouse functions for map manipulation. [LESS CLICKS]
-Interior Map Screen: display vertical marker over player and exit. [LESS CONFUSING]
-Exterior Map Screen: repurpose all mouse functions for map manipulation. [LESS CLICKS]
-Exterior Map Screen: display directional arrow instead of blinking dot for player. [LESS CONFUSING]
-Region Map Screen: when using "Find", display listview of matches instead of guessing. [LESS TYPING]
-Save/Load Screen: make slots unlimited instead of 6.
Mechanics Changes *optional
=================
-You can jump higher and look around while jumping.
-Houses that used to say "this house has nothing of value" can now be entered.
-Mixing a wrong recipe no longer creates a junk "Potion of Unknown Power."
-You are no longer instantly found when committing vagrancy.
-Wagons/carts can no longer be sold.
-Magic weapons and armor can be repaired.*
-Repairs are instantaneous instead of taking days.*
-You can climb down and sideways.*
-Previously useless items (torches, lanterns, candles, and oil) have been given functionality.
-Health/stamina status bar colors are swapped.*
-More combat vocalizations.*
-Enemies of different types will fight each other.*
-Enemy AI is smarter.*
========================================================
-Buggy collision can get you stuck, propel you upward, or drop you into the "void".
-Loot piles can disappear from your house or boat.
-Items can disappear from your wagon.
-Dropping gold destroys it instead of actually dropping it onto the ground or into your wagon.
-Containers with drawers aren't always lootable.
-Lootable container contents reset and replenish just by loading a save, not by leaving the area.
-Armor rating values are understated in the "info" popup.
-Weapon damage values are overstated in the "info" popup.
-The "Dodging" skill makes enemies harder to hit when it's supposed to make the player harder to hit..
-Wandering NPCs can get stuck on each other and flicker rapidly.
-Sound effects can glitch out and emit loud, persistent static.
-Loading a save where you are in town can fail to spawn certain static NPCs until you leave and reenter that town. (Example: the spellmaker in Aldingwall's Mages Guild).
-Exiting certain dungeons will cause your movement to become diagonal until you toggle the cursor. (Example: The Citadel of Hawking)
-Any damage received after committing a crime triggers the surrender prompt, even if that damage didn't come from guards.
-Surrendering to guards after committing breaking and entering doesn't work and your hp drops to 1.
-Surrendering to guards after committing assault results in a murder charge.
-If you teleport to an indoor anchor while on horseback, you will still be on your horse.
-The quest system assigns male names and pronouns to female quest-givers.
-Found items can sometimes have wrong, abnormally high sell values.
-Swinging a weapon while levitating drains more stamina.
-Framerate influences the rate at which your running skill improves.
-Shields never get damaged like other armor pieces.
-You can jump across the surface of water without falling in.
-Your horse can't jump.
-If you load a game that was saved before a prepared targeting spell was fired, the game crashes when you fire.
-If you cast a spell, delete it from your book, then hotkey "recast" it, the game crashes.
-A targeting spell costs spell points before you actually fire it.
-The message that appears when hotkey recasting a spell with no spellbook doesn't appear when hotkey casting.
-Ships don't accept letters of credit as payment for trip cost
-The explored areas of a dungeon map are wiped upon leaving the area.
-Some static NPCs in castles Daggerfall, Wayrest, and Sentinel have missing portraits.
-The "I'm At" button on the region map doesn't work when zoomed in.
-Clicking a message window to close it registers a click on what was behind it.
-If you own a ship, you are forced to fast-travel by ship.
-Fast traveling recklessly by ship over a mostly water route can result in a negative trip cost.
-Moving platforms continue to move on screens that pause the game.
-Moving platforms can move through you instead of crushing you.
-In certain areas of a dungeon, you can rest without interruption because the game fails to find a valid spawn location for the interrupting monster.
-You cannot fast-travel with pacified enemies nearby.
-Quest-related enemies can be pacified.
-If you move repairable items onto an anvil that has items being repaired on it, then exit the window without repairing them, the items stay on the anvil.
-When you attempt sleeping in an inn for 100+ hours, you trigger the 99 hour limit message, but then you appear in a bedroom as though you slept.
-Range spells have poor collision and can pass straight through enemies.
-Falling into water from a great height damages you like you're hitting the ground.
-Bookshelves in libraries, temples, and guilds are frequently empty of books.
-Bookshelves in temples and guilds are rank restricted, but are immediately accessible to starting ranks.
-The color of town and home dots on the region map are swapped, not matching their corresponding button colors.
-Spell effects don't expire after the hour-long passage of time that occurs from stamina exhaustion.
-If you exhaust your stamina with an attack rather than movement, it will always result in death.
-Loans from banks do not default past their due date.
-Double-clicking to buy a spell closes the buy window.
-The spell effect "Create Item" does not destroy the item after duration expires, nor does it prevent the item from being dropped or sold.
-Pursuant enemies in the wilderness will disappear and cease existing once they cross the threshold of a new zone.
-Quests can use the houses that are used for underground guilds like the Thieves' Guild and Dark Brotherhood.
-If the player receives a quest item or reward while in lycanthrope form, the game will crash.
-Lycanthropy hand graphics are drawn ontop of the HUD instead of behind it.
-Some static NPCs are mistakenly given the spymaster status and will trigger a Thieves Guild menu instead of a dialog window.
-Lots of erroneously stretched textures.
-Lots of typos.
-Lots of quest bugs.
-Some static NPCs are mistakenly given the beldam status and will trigger a Witch Coven menu instead of a dialog window.**
-Non-flying enemies can spawn on water tiles.**
-Non-flying enemies walk on water tiles in pursuit of you.**
-The armor type "Chain" does not show its metal, thus a character forbidden from all metal materials can nonsensically equip chain.**
-Shields can spawn with inapplicable material/construction types like "Leather" and "Chain".**
-Nothing stops you from buying spells you already have and a duplicate entry appears in your book.**
-A gold sound effect plays when buying stuff from shelves, but not spells, rooms, and food.**
-Static NPCs can reference themselves in the third person when asking them for work.**
-Your race's natural advantages don't appear as null-point entries in the custom class editor, thus you can duplicate or contradict them.**
-The spell effects "Charm, Disintegrate, Drain, Pacify, Soul Trap, and Silence" have elemental selection in the spell maker.**
-The spell effect "Charm" is described as a reputation booster, but pacifies human humanoids.**
-The spell effect "Pacify Humanoid" does not pacify human enemies despite them belonging to that category.**
Interface Changes *optional **requested
=================
-Controls: default to mouse-look and allow interaction while in mouse-look. [LESS CLICKS]
-Controls: click to swing and retain mouse-look while swinging.* [LESS CONFUSING]
-Controls: dismount automatically when trying to enter a building on horseback. [LESS CLICKS]
-Controls: disable clickability of lootless corposes when clicked so that adjacent corpses are easier to click. [LESS CLICKS]
-Controls: eliminate the cart prompt when exiting dungeons and castles.* [LESS CLICKS]
-Feedback: display store hours when clicking locked store doors instead of requiring info mode.** [LESS CLICKS]
-Feedback: display message when you enter water with too much weight to stay buoyant.[LESS CONFUSING]
-Feedback: display failure message for "recast" hotkey after deleting last-used spell.** [LESS CONFUSING]
-Feedback: display failure message for "use magic item" hotkey when you have no usable magic items. [LESS CONFUSING]
-Feedback: scroll messages out smoothly. [LESS CONFUSING]
-HUD: display swapped health and stamina bar colors.* [LESS CONFUSING]
-HUD: display arrow counter when a bow is equipped.* [LESS CLICKS]
-Spellbook Screen: allow spellbook to be opened when empty. [LESS CONFUSING]
-Spellbook Screen: display confirmation prompt when deleting spells.
-Spellbook Screen: sort spells alphabetically. [LESS CONFUSING]
-Guildmaster Screen: return to guildmaster window instead of closing it when refusing a quest. [LESS CLICKS]
-Guildmaster Screen: display quests as selections instead of getting randomized offer.* [LESS CLICKS]
-Inventory Screen: make potions and ingredients stackable. [LESS CLICKS]
-Inventory Screen: display your encumbrance. [LESS CLICKS]
-Inventory Screen: display more inventory slots at once.* [LESS CLICKS]
-Inventory Screen: display the amount of gold you're carrying and its weight.** [LESS CLICKS & LESS CONFUSING]
-Inventory Screen: display an item's attributes and enchantments on mouseover.** [LESS CLICKS]
-Inventory Screen: display the stacked quantity of gold pieces in loot piles. [LESS CLICKS]
-Inventory Screen: display no message when picking up gold. [LESS CLICKS]
-Inventory Screen: display the material type of helmets and shields.* [LESS CONFUSING]
-Inventory Screen: default to "Remove" instead of "Equip" when searching corpses or loot piles. [LESS CLICKS]
-Inventory Screen: display scrollbars in scrollbar area. [LESS CLICKS]
-Inventory Screen: display no message when trying to use unusables. [LESS CLICKS]
-Inventory Screen: change loot pile's appearance by clicking on its graphic.
-Stats Screen: display your reputation next to guild rank under "Affiliations." [LESS CONFUSING]
-Stats Screen: make "Level" clickable and display requirements for next level. [LESS CONFUSING]
-Character Creation Screen: allow backtracking via the Escape key. [LESS CLICKS]
-Logbook Screen: make quest locations clickable fast-travel links.** [LESS CLICKS]
-Rest Screen: raise loitering limit up to 12 hours.* [LESS CLICKS]
-Rest Screen: display confirmation prompt when resting is vagrancy. [LESS CONFUSING]
-Interior Map Screen: repurpose all mouse functions for map manipulation. [LESS CLICKS]
-Interior Map Screen: display vertical marker over player and exit. [LESS CONFUSING]
-Exterior Map Screen: repurpose all mouse functions for map manipulation. [LESS CLICKS]
-Exterior Map Screen: display directional arrow instead of blinking dot for player. [LESS CONFUSING]
-Region Map Screen: when using "Find", display listview of matches instead of guessing. [LESS TYPING]
-Save/Load Screen: make slots unlimited instead of 6.
Mechanics Changes *optional
=================
-You can jump higher and look around while jumping.
-Houses that used to say "this house has nothing of value" can now be entered.
-Mixing a wrong recipe no longer creates a junk "Potion of Unknown Power."
-You are no longer instantly found when committing vagrancy.
-Wagons/carts can no longer be sold.
-Magic weapons and armor can be repaired.*
-Repairs are instantaneous instead of taking days.*
-You can climb down and sideways.*
-Previously useless items (torches, lanterns, candles, and oil) have been given functionality.
-Health/stamina status bar colors are swapped.*
-More combat vocalizations.*
-Enemies of different types will fight each other.*
-Enemy AI is smarter.*