mikeprichard wrote: ↑
Sat Dec 29, 2018 5:56 pm
Banshee - this is a critically important list for DFU players; thank you. However, your above notes imply you're no longer intending to capture all differences between classic and DFU, but only certain subjective "improvements" (though that's not implied in your first post). IMHO that kind of subjective distinction would make the list much less useful. In any case, the two mechanics listed above (both available in stock DFU settings) seem quite significant to me, and warrant inclusion on the first post. Otherwise, if you're now only intending to capture a subset of differences you consider to be improvements over classic, you might consider changing the title/first post of the topic. Just my thoughts.
This and Enemy AI should probably go in a new category. Imagine if, for example, DFU came bundled with an option to make sleeping real-time. There's a categorical difference between trying to fix a problem and adding new difficulty dynamics. I'm not hating on the option, I just want it to fit in somewhere.
People need to realize that half of the changes thus far are pure click reduction. It's like this stuff got made and it just "felt better" without understanding why. Guys. It's because classic is a clickfest.
Defaulting to mouse-look? Keystroke reduction. You're not toggling in and out to interface with stuff.
Expanded inventory slots? Click reduction. If you can see more at once, you aren't scrolling down as much to find stuff lower on the list.
Stacked potions and ingredients? Click reduction. If identical consumables take up less slots, you aren't scrolling down as much to find stuff.
Autodismount? Click reduction. You aren't pressing "T" and clicking "Foot" before entering.
Info panel? Click reduction. Avoids clicking "Info" and subsequent window. (which is why I suggested going farther)
Scrollbars? Click reduction. Click once and drag is 1/20th the clicks as clicking a button 20 times to see the 25th item.
Fast-travel links? Keystroke reduction. Avoids pressing "M", clicking "Find" and typing 10 to 20 letters.
Encumbrance display? Keystroke reduction. Avoids pressing "F5".
Arrow counter? Keystroke reduction. Avoids pressing "F6" constantly to see how many arrows are left.
"Remove" instead of "Equip" loot? Click reduction. Avoids re-equipping items, which takes clicks.
Saving the zoom level between towns (ini only)? Click reduction. Avoids zooming.
Anyway, point being, this is the not-so subjective stuff. It takes objectively less time to do the same thing. We could create side-by-side videos of people trying to accomplish these tasks, and the DFU guy would clock in faster and be halfway through a dungeon before the classic guy got done clicking.
Added this to the list:
Code: Select all
-Dungeon map progress is permanently saved rather than resetting upon leaving the area.