I assume you got this from that bug report a while back, but these were issues in DFU, not something from classic.-"Cast when held" enchantments appear on items that cannot be equipped.
-The enchantment for quest rewards is almost always "Fortitude".
In classic, shields add to armor rating but they are never damaged (their "condition" will never worsen). When a hit is done on the player or an AI character, the game damages one of the armor slots (Boots, Cuirass, Gauntlets, Greaves, Helm, Left Pauldron, Right Pauldron) of the character that was hit, but it never damages shields.Need more info on this and whether it belongs in the bug section.
In DFU, if a body part that is protected by the currently equipped shield (i.e., has armor rating added to it) is selected to be damaged, the shield is damaged instead.
Never heard this one before. Do you know what happens if you try?Surrendering to guards for breaking and entering doesn't work.
Also I don't think we have guards coming after you for breaking and entering in DFU yet, so this wouldn't really be fixed over classic yet.