NPC Medora Sprite Present In Direnni Tower But Not Responding

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
InsertNameHere
Posts: 10
Joined: Tue Jan 15, 2019 7:25 am

Re: NPC Medora Sprite Present In Direnni Tower But Not Responding

Post by InsertNameHere » Wed Jan 16, 2019 1:35 am

Got it. Here you are!
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faction.zip
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Interkarma
Posts: 4721
Joined: Sun Mar 22, 2015 1:51 am

Re: NPC Medora Sprite Present In Direnni Tower But Not Responding

Post by Interkarma » Wed Jan 16, 2019 2:33 am

Excellent, thank you! :)

This confirms another bug I saw when testing your save. Medora in your game data has an invalid sgroup of -3, this should be just 3.

Code: Select all

#363
	type: 4
	name: Medora
	rep: 0
	summon: -1
	region: 10
	power: 67
	flags: 1
	face: 17
	race: 3
	flat: 183 14
	sgroup:	-3
	ggroup: -1
	minf: 20
	maxf: 80
A lot of the DF installations out there (included the excellent DaggerfallSetup) still have bad faction data in some configurations. The good news is this has been fixed already in live code, but will not be retroactive with older saves. I've also added a sanity check for sgroup so it will ignore out of range values like this in future for anyone with bad data of this nature.

If you'd like to fix your faction data in next round of builds, simply delete the FactionData.txt file in your saves before loading the game and it will regenerate all the faction information from a known-good copy of FACTION.TXT now bundled with DFU.

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