I also feel like the resting interruption chance is way higher than classic. Just as a test, I just loaded DF Unity and tried resting a while in the wilderness. Here's the aftermath:
<tried to post a screenshot but was unable to get it to show up inline for some reason. just imagine a field full of bodies>
There are probably another 8-12 that are off screen where they weren't considerate enough to spawn in a screenshot-convenient boundary and wouldn't come towards me. Stupid archers. Basically every time I rested, I was interrupted. I had one 17 hour stretch before I was interrupted, which seems reasonable enough, but the next longest stretch was 7 hours. I think out of about fifteen resting attempts, 2 lasted 7 hours before interruption, and the rest were less than that. I don't have classic working on this computer to compare, but that's waaaay more interruptions than I remember from classic. I do recall being able to
occasionally get 8 hours' rest.
So this is only tangentially related, but when I read "resting enemy interruption chance" I initially assumed OP was talking about an issue I've been having, and I'm curious if it's a one-off or what. I've been noticing an insane amount of random encounters. I remember them being
relatively uncommon in classic; not a rare and wondrous experience, but not every couple of minutes.
I'm playing an imported character; brought it in on a version of DF Unity from about 4 or 5 months ago. Might have been the build that introduced diseases. I had the initial import save with my character outside a dungeon, and I kept it just as a starting point for playing around with the features (I was playing a custom class).
I can't remember if I was having this issue on that older version or not, but on 0.7.2, about 30-40% of the time when I loaded that save, an enemy would spawn on load and attack. There was no enemy present in classic, and on going back and loading the game repeatedly in classic, I never had an enemy spawn. And again, slightly more than half the time nothing would spawn on load. I got the same results on 0.7.32. It could be that classic occasionally spawned enemies upon loading a save, and I just don't remember it ever happening, but it definitely never happened when I was testing it.
Like I said, I also get more or less constant random encounters. Fast travel? Probably 75% chance of having a couple of battlemages or spellswords attacking me when I get to my destination. Haven't tested thoroughly to see if there's a significant difference between cautious or reckless, but I have been attacked repeatedly upon arriving after cautious travel. I get attacked commonly when exiting buildings. I fast travelled to Gothway Garden a couple of days ago. I think I got attacked upon arrival, but I can't remember for sure. Ran straight to the Mage's Guild, turned in a quest, and stepped outside to an arrow to the face. "You've been ambushed by thieves," or some message along those lines. Killed them, ran down to the rusty general store to sell some loots, and was attacked by some knights upon leaving. Killed them, ran over to the other general store to look for arrows, stepped back outside and got a message that my skill in streetsmarts had pacified a battlemage.
I'm also getting interrupted when resting at inns, which I don't recall ever happening in classic, although that wasn't something I did all the time so I may just be wrong about that. I had a room at the inn next to the bank in Gothway Garden a couple of days ago, for example. I had it rented for 10 days because I had purchased a Levitate spell with a duration of 1+5 rounds per character level and that apparently lasts close to a week on a level 20 character? Are the spell timers not correctly implemented yet? I definitely don't remember that from classic. Anyway, I was trying to wait out the spell timer by sleeping repeatedly and constantly was interrupted by enemies.
The attachment DaggerfallUnity 2019-01-21 23-07-08-61.jpg is no longer available
This is looking into my room; the floor in the rest of the inn is literally carpeted with bodies, all down the hallway and into the main room. Trying to rest for a week while having to stop every 2-5 hours to kill two idiots kinda sucks.
At first I thought maybe it was possibly the DF Unity Quest Pack #1, but I read through that entire thread and don't see anything about random encounters with no associated text or messages. Thought maybe it was some quest running in the background that was spawning enemies, but I've only got 3 in my log: the main quest, the "met with Lady Brisien" quest, and a quest from the quest pack about some rando who lost his memory and is tagging along with me until he regains it. I didn't reinstall the quest pack when I upgraded to 0.7.32, and it continues to happen. I notice the amnesiac hitchhiker's face still shows on my screen and the quest is still active in my log, though, so maybe simply removing the quest pack isn't enough to stop the quests from running? I can't imagine the actual quest scripts are baked into the save file, though; it's gotta be just the notebook entry and for some reason it stores that it should be displaying that face without an actual quest. Anyway, I don't think this is quest related because while sometimes enemies just attack, I sometimes get different messages like "You've been ambushed by thieves" or something unrelated. I never did any quests for any faction other than the Mage's Guild in classic in this savegame, so I don't think I've made any enemies. Plus it's a mix of enemy types; it's not like the Thieves Guild is mad at me and keeps sending thieves to pick me off.
Is this something others are experiencing, is it classic behavior that I'm just mis-remembering, or is it just my save? I need to roll another character and see if it happens with him as well.