Settings.ini for a more "retro" look [0.7.32]

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Interkarma
Posts: 4132
Joined: Sun Mar 22, 2015 1:51 am

Settings.ini for a more "retro" look [0.7.32]

Post by Interkarma » Tue Jan 22, 2019 10:41 pm

I'm updating this from a previous topic. If you'd like to make unmodded Daggerfall Unity look a bit closer to classic Daggerfall, and shave down the performance requirements at the same time, then try replacing your settings.ini with the following contents. Don't forget to set your MyDaggerfallPath to whatever you were using before.

Code: Select all

[Daggerfall]
MyDaggerfallPath = <Set your path here>
MyDaggerfallUnitySavePath = 

[Video]
ResolutionWidth = 1280
ResolutionHeight = 720
VSync = True
Fullscreen = True
FieldOfView = 65
MainFilterMode = 0
QualityLevel = 3
ShadowResolutionMode = 0
UseLegacyDeferred = False
DungeonLightShadows = False
InteriorLightShadows = False
EnableTextureArrays = True
RandomDungeonTextures = 0

[Audio]
SoundFont = 

[ChildGuard]
PlayerNudity = False

[GUI]
ShowOptionsAtStart = True
GUIFilterMode = 0
VideoFilterMode = 1
Crosshair = False
SwapHealthAndFatigueColors = False
DimAlphaStrength = 0.5
FreeScaling = False
EnableToolTips = False
ToolTipDelayInSeconds = 0
ToolTipBackgroundColor = 404040D2
ToolTipTextColor = E6E6C8FF
ShopQualityPresentation = 0
ShopQualityHUDDelay = 4
ShowQuestJournalClocksAsCountdown = False
EnableInventoryInfoPanel = False
EnableEnhancedItemLists = False
EnableVitalsIndicators = False
EnableModernConversationStyleInTalkWindow = False
HelmAndShieldMaterialDisplay = 0
InteractionModeIcon = none
AccelerateUICopyTexture = False
SDFFontRendering = False
EnableArrowCounter = False
EnableGeographicBackgrounds = False
AutomapNumberOfDungeons = 5

[Spells]
EnableSpellLighting = False
EnableSpellShadows = False

[Controls]
InvertMouseVertical = False
MouseLookSmoothing = True
MouseLookSensitivity = 1
HeadBobbing = False
Handedness = 0
WeaponAttackThreshold = 0.03
WeaponSensitivity = 1
MoveSpeedAcceleration = 9
ClickToAttack = False
CameraRecoilStrength = 3
SoundVolume = 1
MusicVolume = 1
InstantRepairs = False
AllowMagicRepairs = False

[Startup]
StartCellX = 109
StartCellY = 158
StartInDungeon = True

[Experimental]
TerrainDistance = 1
TerrainHeightmapPixelError = 5
SmallerDungeons = False

[Enhancements]
LypyL_GameConsole = True
LypyL_ModSystem = False
CompressModdedTextures = True
NearDeathWarning = False
AdvancedClimbing = False
AlternateRandomEnemySelection = False
DungeonAmbientLightScale = 1
NightAmbientLightScale = 1
PlayerTorchLightScale = 1
CombatVoices = True
EnemyInfighting = False
AssetInjection = False
PlayerTorchFromItems = False
EnhancedCombatAI = False
MeshAndTextureReplacement = False

[Map]
AutomapNumberOfDungeons = 5
ExteriorMapDefaultZoomLevel = 8
ExteriorMapResetZoomLevelOnNewLocation = True
I've chosen the 1280x720 resolution because it's the smallest practical resolution where you can still use SDF fonts if you wish, and it's still nice and clean. Just don't forget to change resolution to something matching your monitor's aspect ratio if you don't have a 16:9 display.

If you only want to use classic fonts, resolution can be pushed down to 320x200 with some blurriness (that actually remind me of an old CRT display in some ways). Again, you might need to adjust resolution to match your aspect ratio.

These changes also disable mod system and asset injection completely. Only use these settings if you intend to play 100% no mods.

Have fun! :)

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Jay_H
Posts: 2016
Joined: Tue Aug 25, 2015 1:54 am

Re: Settings.ini for a more "retro" look [0.7.32]

Post by Jay_H » Tue Jan 22, 2019 11:28 pm

Hooray! I was messing around with the old retro settings and trying to make them compatible to this version. Thank you for saving some time with this! :D
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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