Adding custom textures / sprites to Daggerfall Imaging?
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- Posts: 1
- Joined: Sat Feb 13, 2016 12:52 am
Adding custom textures / sprites to Daggerfall Imaging?
Is it possible to add custom sprites to Daggerfall Imaging and then load them into unity? For example having Wolfenstein weapons in Daggerfall or being able to fight an imp from doom with a sword etc?
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Adding custom textures / sprites to Daggerfall Imaging?
Unfortunately, I never wrote importers for Daggerfall Imaging, just exporters. It's possible and the source code for Daggerfall Imaging is here if anyone wants to take it on.
With Daggerfall Tools for Unity, you wouldn't need to use Daggerfall Imaging to import however. You can build custom scenes with whatever assets you like. This video has a fun but silly example of custom weapons.
Right now any modding has to be done in the Unity editor itself (by way of scene construction or code changes), but I want to allow for end-user modding at a later date (e.g similar to Cities Skylines). Building all the game features first takes priority though.
With Daggerfall Tools for Unity, you wouldn't need to use Daggerfall Imaging to import however. You can build custom scenes with whatever assets you like. This video has a fun but silly example of custom weapons.
Right now any modding has to be done in the Unity editor itself (by way of scene construction or code changes), but I want to allow for end-user modding at a later date (e.g similar to Cities Skylines). Building all the game features first takes priority though.