Click to attack or not to click to attack

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
gimble
Posts: 18
Joined: Mon Sep 16, 2019 3:05 am

Re: Click to attack or not to click to attack

Post by gimble »

BansheeXYZ wrote: Sat Sep 21, 2019 10:32 am This is negated, though, by two things:

1) Its effect on mouselook.

2) Getting less swings in,
That's the way classic works. You are 'mouselocked' during the swing, but can otherwise move and strafe while swinging and I find that works well enough for attacking and backpedaling to avoid getting hit. I usually don't have trouble keeping the view focused on enemies, probably due to lots of experience with classic. DFU allows changing the threshold of the mouse movement required to swing weapons - I did find the default values to be off for my mouse and had to adjust it to match classic behavior - the default settings may be a reason why there is difficulty in keeping focus on enemies using this method of attack.

I can understand why people prefer the simpler click to attack - DFU has better enemy behavior which makes the early game expose the combat limitations. I would say that the DFU's early game with enhanced AI is significantly harder than classic.

Attack type becomes unimportant after gaining enough weapon skill - at that point (i.e. after the early game period), click to attack is objectively better but I find it less satisfying.

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jayhova
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Re: Click to attack or not to click to attack

Post by jayhova »

One of the things to bear in mind is that I have found the mouse sensitivity really needs to be adjusted until weapon swinging can be done properly. Sometimes the right-click move mouse combination does not really work very well. Remember there are two settings that adjust how weapon swinging works and how much mouse motion is require to make it happen.
Remember always 'What would Julian Do?'.

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