Poison duration

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Ommamar
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Joined: Thu Jul 18, 2019 3:08 am

Poison duration

Post by Ommamar » Wed Jul 24, 2019 4:44 am

I am curious how drain poisons work, earlier I had started a new build that will become a thief and was farming Privateer's Hold. I got the you feel bad message so looked and my status to see I was poisoned. I had gone to the mage guild and made a cure poison spell which I cast with a fail message each time until I was out of magic. I had saved previous so decided to risk it but noticed my health didn't drop when I rested but status showed I was still poisoned. So I cast cure poison with a long strings of failed to cure messages, checking my status regularly to see that I was still poisoned. I checked my attributes and my wisdom was down to 20 which meant it would be unlikely for me to get a successful cure. I decided to use up the magic pool casting cure poison as it did raise my restoration skill, but figured I would have to head to a temple. I rested and began to head out but checking my status one last time I am suddenly healthy. I am pretty sure all the casts where you failed to cure so that leads me to wonder if you can just out rest attribute draining poisons, except health of course.

Teralitha
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Re: Poison duration

Post by Teralitha » Wed Jul 24, 2019 4:54 am

I have had poison 'wear off' also. And sometimes I die when I try resting. I wish I knew more about how the poisons work also. Ive read info on the web that says poisons never go away unless they are cured. But that hasnt been my experience.

I deal with it now by making a few k gold at the start, then getting a cheap restoration spell and hiding out in the inn until I raise the restoration skill up over 50 or more, then I make a cure poison and a cure disease spell with a high chance before I go out into the wilds. Im practicing all the spell schools currently, before I begin my real journey. takes awhile... but ill be fully prepared for anything.

I have some spell combos that let me raise 3 at a time for cheap casting cost.

Water Walk/water breath/restore fatigue is one practice spell. Made as cheap as possible of course.
Silence on self(lowest chance success of course)mage light, and damage self. Set it to 1 damage per 20 levels I never get hurt. I can get all spell schools to over 50 very quickly and make all the useful utility spells I will ever need. its almost like an exploit really.
Last edited by Teralitha on Wed Jul 24, 2019 5:05 am, edited 2 times in total.

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Jay_H
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Re: Poison duration

Post by Jay_H » Wed Jul 24, 2019 4:58 am

You need a temple or a Restore Attribute spell to restore damaged attributes from poison: https://www.reddit.com/r/Daggerfall/com ... ttributes/
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
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Interkarma
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Re: Poison duration

Post by Interkarma » Wed Jul 24, 2019 4:59 am

Poisons have a random range based on a min/max table value per poison type. The longest is Arsenic which lasts between 20-1000 game minutes. Most of them are much shorter though.

If you can stay ahead of the health and attribute damage (e.g. through restoration spells), you can wait them out. They tick once per minute however, so even just loitering 1 hour can be dicey. Attribute damage alone might be the death of you. Better just to cure poison asap. Poisons are really bad news.

Teralitha
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Re: Poison duration

Post by Teralitha » Wed Jul 24, 2019 5:03 am

Better stay indoors til you can. Its a dangerous world. Or you could just get poison immunity.

Ommamar
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Joined: Thu Jul 18, 2019 3:08 am

Re: Poison duration

Post by Ommamar » Wed Jul 24, 2019 7:15 pm

Jay_H wrote:
Wed Jul 24, 2019 4:58 am
You need a temple or a Restore Attribute spell to restore damaged attributes from poison: https://www.reddit.com/r/Daggerfall/com ... ttributes/
I thought that as well but that doesn't seem to be the case as once the poison wore off my wisdom was reset to its regular level before the poison occurred.

Cycling spells isn't a bad idea but I just don't seem to have the patience to hang out casting them. It is a bit of a gamble but honestly I would rather exploit using saves then use the cycle method.

Another question this brings up is how does the potion system work in to this? I know they have been changed or are being changed as the game develops. Do they currently offer a chance or is it a guarantee that they will cure the poison/disease? There are a few temples that allow you to get to a place you can purchase potions fairly easily particularly if you are picky on the quests you do. It might be a better path to get enough faction with a temple instead of getting your spells skills up past 50 or where ever you feel comfortable going out in to the "wild"

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Interkarma
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Re: Poison duration

Post by Interkarma » Wed Jul 24, 2019 10:47 pm

Ommamar wrote:
Wed Jul 24, 2019 7:15 pm
I thought that as well but that doesn't seem to be the case as once the poison wore off my wisdom was reset to its regular level before the poison occurred.
There's an open bug report for this one here. I didn't overlook this, but some error in my logic prevents the effect from persisting attribute damage after curing. It's probably a simple fix, I just haven't looked into it yet. :)

Ommamar
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Re: Poison duration

Post by Ommamar » Wed Jul 24, 2019 11:41 pm

Interkarma wrote:
Wed Jul 24, 2019 10:47 pm
Ommamar wrote:
Wed Jul 24, 2019 7:15 pm
I thought that as well but that doesn't seem to be the case as once the poison wore off my wisdom was reset to its regular level before the poison occurred.
There's an open bug report for this one here. I didn't overlook this, but some error in my logic prevents the effect from persisting attribute damage after curing. It's probably a simple fix, I just haven't looked into it yet. :)
Good enough was pretty sure it should of stayed with negative effect until healed but was convenient for me it didn't. Sounds like you have awareness so I am sure you will get it nailed down at some point.

Ommamar
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Joined: Thu Jul 18, 2019 3:08 am

Re: Poison duration

Post by Ommamar » Mon Aug 12, 2019 4:12 am

An alternative to cure poison I just found was heal attribute spells, once I got the attribute back up to what it was before the poison drain I was no longer poisoned. I actually just stumbled on to this as I wanted to verify that you could raise the attributes back up with healing spells as the UESP stated that a temple was the only way. Not sure if this is the intent since other then direct health drain I would use them instead of cure poison.

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