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Can Anyone Explain This?
Posted: Fri Jul 26, 2019 3:02 am
by Teralitha
DFU -
https://ibb.co/1rzbMgt
Classic -
https://ibb.co/bPv4XKK
Why are DFU armor ratings double that of classic? (except for shields)
EDIT: After searching other key words I did find a couple posts that says its a display glitch. But, if thats the case, why arent shields also fixed? The armor ratings on shields make little sense.
Re: Can Anyone Explain This?
Posted: Fri Jul 26, 2019 3:12 am
by Jay_H
Classic's display problem. When equipped in classic, your armor rating is double what the text box shows.
In DFU, the equipped rating matches the text box.
Re: Can Anyone Explain This?
Posted: Fri Jul 26, 2019 3:15 am
by Teralitha
Jay_H wrote: ↑Fri Jul 26, 2019 3:12 am
When equipped in classic, your armor rating is double what the text box shows.
Thats not true though, not in my game anyway. -
https://ibb.co/9tcFvgt https://ibb.co/bPv4XKK The equipped rating is the same as the info rating.
Re: Can Anyone Explain This?
Posted: Fri Jul 26, 2019 3:19 am
by Jay_H
What isn't true about it?
Re: Can Anyone Explain This?
Posted: Fri Jul 26, 2019 3:19 am
by Teralitha
see your edited quote
Re: Can Anyone Explain This?
Posted: Fri Jul 26, 2019 3:20 am
by Jay_H
The text box says 3, and the number by the boots says 6.
Re: Can Anyone Explain This?
Posted: Fri Jul 26, 2019 3:22 am
by Teralitha
Jay_H wrote: ↑Fri Jul 26, 2019 3:20 am
The text box says 3, and the number by the boots says 6.
Ah right, I see what you are saying now. What about shields?
Re: Can Anyone Explain This?
Posted: Fri Jul 26, 2019 4:22 am
by mikeprichard
Jay_H wrote: ↑Fri Jul 26, 2019 3:12 am
Classic's display problem. When equipped in classic, your armor rating is double what the text box shows.
In DFU, the equipped rating matches the text box.
In the case of weapons (
viewtopic.php?f=4&t=2300), it's been shown that the in-game displayed damage ranges in classic were double the actual damage ranges applied. But I understand from the above that armor had the opposite problem - the displayed armor modifiers in classic were only half the actual armor modifiers applied. Is this really the case from researching the game code?