Can Anyone Explain This?

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Teralitha
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Can Anyone Explain This?

Post by Teralitha »

DFU - https://ibb.co/1rzbMgt

Classic - https://ibb.co/bPv4XKK

Why are DFU armor ratings double that of classic? (except for shields)

EDIT: After searching other key words I did find a couple posts that says its a display glitch. But, if thats the case, why arent shields also fixed? The armor ratings on shields make little sense.
Last edited by Teralitha on Fri Jul 26, 2019 3:14 am, edited 1 time in total.

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Jay_H
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Re: Can Anyone Explain This?

Post by Jay_H »

Classic's display problem. When equipped in classic, your armor rating is double what the text box shows.

In DFU, the equipped rating matches the text box.

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Teralitha
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Re: Can Anyone Explain This?

Post by Teralitha »

Jay_H wrote: Fri Jul 26, 2019 3:12 am When equipped in classic, your armor rating is double what the text box shows.
Thats not true though, not in my game anyway. - https://ibb.co/9tcFvgt https://ibb.co/bPv4XKK The equipped rating is the same as the info rating.
Last edited by Teralitha on Fri Jul 26, 2019 3:20 am, edited 2 times in total.

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Jay_H
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Re: Can Anyone Explain This?

Post by Jay_H »

What isn't true about it?

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Teralitha
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Re: Can Anyone Explain This?

Post by Teralitha »

see your edited quote

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Jay_H
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Re: Can Anyone Explain This?

Post by Jay_H »

The text box says 3, and the number by the boots says 6.

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Teralitha
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Re: Can Anyone Explain This?

Post by Teralitha »

Jay_H wrote: Fri Jul 26, 2019 3:20 am The text box says 3, and the number by the boots says 6.
Ah right, I see what you are saying now. What about shields?

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mikeprichard
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Re: Can Anyone Explain This?

Post by mikeprichard »

Jay_H wrote: Fri Jul 26, 2019 3:12 am Classic's display problem. When equipped in classic, your armor rating is double what the text box shows.

In DFU, the equipped rating matches the text box.
In the case of weapons (viewtopic.php?f=4&t=2300), it's been shown that the in-game displayed damage ranges in classic were double the actual damage ranges applied. But I understand from the above that armor had the opposite problem - the displayed armor modifiers in classic were only half the actual armor modifiers applied. Is this really the case from researching the game code?

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