What effects will utilize absorb magic? Is it damage only? How does a dispel fit in with it as technically I would say it is hurting the target but would have no effect on the caster so does it have to have the potential to cause damage to the caster?
So it looks like create items can't be sold making this very close to conjured weapons in other games but of course you can create armor pieces and arrows. I am not sure how I feel about this on one hand it makes perfectly logical sense that something created out of the ether given shape by your will would not be of no interest to a merchant as it would likely dissipate after they bought it. But it does close a feature/exploit available in classic that was useful if you where trying to make a noncombat build as you could build up a lot of gold while training your skills without struggling through a dungeon.
Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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