Daggerfall Unity 0.2 Test

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Daggerfall Unity 0.2 Test

Post by Interkarma »

reporting_a_bug wrote: However, this bug wasn't present in the previous build on the same driver.
All good then, definitely sounds like an issue with shader/build.

I'll focus on this as soon as I get some extra time. You seem very comfortable with cloning from git and creating builds. That means I can just send you some new shader code at some point and you can try it out. Thanks for all your feedback. :)

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