I think better ambient sound effects would be a great addition. A lot of what you want to do is already possible, but i know this:
Is a little tricky for the moment, because of how the textures are loaded, but there are already plans to make it possible to check what texture the player is walking on (this came up w/ Uncanny_Valley's footstep mod).New footstep sound effects that vary based on the surface and the type of footwear being worn. I don't know how Daggerfall or DFTFU gets info on the surface being walked on
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-This one might be tricky, but how about real-time signal processing so that we can add different reverb/delay settings to different interiors and dungeon blocks, or processing for being underwater and whatnot? This can do a lot for the atmosphere of the game.
For instance, if you check and find the player in a dungeon you can apply global filters to their audio listener.