Any way to make the sneak mode toggleable?

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
Post Reply
Feiros
Posts: 21
Joined: Sat Aug 03, 2019 11:30 pm

Any way to make the sneak mode toggleable?

Post by Feiros » Sat Aug 10, 2019 5:24 pm

Being forced to have a button pressed for walking instead of running can be very tiresome when exploring dungeons.

Any plans to make it an optional choice? Caps-lock will do fine. :)

User avatar
pango
Posts: 1321
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Any way to make the sneak mode toggleable?

Post by pango » Sat Aug 10, 2019 5:29 pm

It's literally in the roadmap
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Feiros
Posts: 21
Joined: Sat Aug 03, 2019 11:30 pm

Re: Any way to make the sneak mode toggleable?

Post by Feiros » Sat Aug 10, 2019 6:50 pm

pango wrote:
Sat Aug 10, 2019 5:29 pm
It's literally in the roadmap
Perfect, thank you.

Autowalk/autorun toggle, sneak toggle, walk/run toggle keybinds

Walking and sneaking is supposed to be the same mode gameplay wise, at least in Daggerfall Classic. Running is how the player is moving normally and then you have sprinting.

User avatar
Jay_H
Posts: 2519
Joined: Tue Aug 25, 2015 1:54 am

Re: Any way to make the sneak mode toggleable?

Post by Jay_H » Sat Aug 10, 2019 7:28 pm

EDIT: I think I made an irrelevant point.
Come join the Unofficial Daggerfall Unity Discord.
See the Daggerfall Unity Wiki on the UESP.
Progress on fixing classic quests here.

Firebrand
Posts: 102
Joined: Thu Jul 18, 2019 6:07 pm

Re: Any way to make the sneak mode toggleable?

Post by Firebrand » Sat Aug 10, 2019 8:26 pm

In the mean time, I've noticed that levitating a few centimeters above the ground is the best sneaking possible :lol: :lol: :lol:

Why making noisy footsteps, when you can fly 8-)

Post Reply