Daggerfall Unity Feature Lock

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Daggerfall Unity Feature Lock

Post by Interkarma » Mon Aug 12, 2019 12:24 am

Now that we're over the bump of reaching alpha, our focus must change from rapidly building gameplay features to incremental bug fixes and refinement. Work has also begun on roadmap items assigned to alpha cycle.

At this time, I will implement a broad feature lock on the Daggerfall Unity code. The only changes that will be accepted are as follows:
  • Bug fixes.
  • Minor refinements to an existing system. Examples might be a small QoL change, fixing unclear behaviour, or adding a simple quest action for custom quests.
  • Features explicitly scheduled on roadmap.
  • Mod system progression, as directed by TheLacus.
My goal now is to iterate on the quality and stability of the base game through beta into 1.0.

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