Daggerfall Unity Feature Lock

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Daggerfall Unity Feature Lock

Post by Interkarma »

Now that we're over the bump of reaching alpha, our focus must change from rapidly building gameplay features to incremental bug fixes and refinement. Work has also begun on roadmap items assigned to alpha cycle.

At this time, I will implement a broad feature lock on the Daggerfall Unity code. The only changes that will be accepted are as follows:
  • Bug fixes.
  • Minor refinements to an existing system. Examples might be a small QoL change, fixing unclear behaviour, or adding a simple quest action for custom quests.
  • Features explicitly scheduled on roadmap.
  • Mod system progression, as directed by TheLacus.
My goal now is to iterate on the quality and stability of the base game through beta into 1.0.

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Interkarma
Posts: 6273
Joined: Sun Mar 22, 2015 1:51 am

Re: Daggerfall Unity HARD Feature Lock

Post by Interkarma »

I'm looking towards reaching 1.0 by the end 2021. While I have several small milestones to reach before then, and dozens of bugs to address, this is happening and it's coming up fast.

I want to release 1.0 in the best possible stable state. So come July, I'm placing Daggerfall Unity into HARD feature lock. This means the only code changes accepted are:
  • Bug fixes to core and mod system
That's it! This gives everyone in our amazing community plenty of time to get everything in order before release. Modders can rebuild their mods against the Release Candidate builds and feel confident that some last minute change isn't going to break their mod before release day.

And to limit the potential for bug fixes to break mods, I intend to solve as many bugs as possible before implementing hard feature lock in July.

If you have changes in mind for an upcoming mod, please raise your PR before the start of July. Thank you! :)

Once DFU has passed 1.0, and the attention this will likely bring, we can move into maintenance mode and once again start introducing new mod support or refinements.

I hope there's a long future of maintenance releases for DFU and want to stress this stage of hard feature lock is only temporary. Post 1.0, we'll continue fixing bugs, refining game, expanding mod support, and improving localization capabilities. Daggerfall Unity doesn't end at 1.0. The goal is simply to have the best release day possible for our developers and modding community alike.

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