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Re: Daggerfall Unity Wiki

Posted: Sun Oct 06, 2019 10:54 am
by Lywzc
Yes so I want to change all DFU to the full name Daggerfall Unity.

And as you said, future the majority that consult the Classic pages will be DFU players, they will care the differences and they may not want to dig the differences they want to know in the big differences page.

And I agree that information must be based on actual tests and codes.

Re: Daggerfall Unity Wiki

Posted: Sun Dec 01, 2019 11:57 pm
by Rand
DFU console wiki page omits the add_all_equip command (and the various parameters).

Had to stumble across it on paper-doll replacement art thread. Partially listed in 10.12 release note, but not most parameters.

Re: Daggerfall Unity Wiki

Posted: Mon Dec 02, 2019 3:03 pm
by Jay_H
Yep, it's well behind the times. I haven't updated it.

Re: Daggerfall Unity Wiki

Posted: Tue Dec 03, 2019 1:03 pm
by Consequence of Grace
~
Jay_H wrote: Mon Dec 02, 2019 3:03 pm Yep, it's well behind the times. I haven't updated it.
What luck finding this thread!

I find "add_all_equip" did not work at all, but I tried using the console with "add_weapon" and it doesn't work, either.

My new Breton Paladin is absolutely dreadful with her Elven Flail (the Custom class used the Healer Questionnaire), even with a decent STR and Blunt Weapon score. She just can't hit skeletons and keeps dying to a rat!

I've known how to hack the questionnaires for years, so I know the codes for Category, Item and Construction Material.

EG, a Mithril mace would be IT 3 11 5 in the questionnaire, ITEM, Weapon, Mace, Mithril, so I assume "IT 3" is covered by "add-weapon", so I used "add_weapon 11 5" and the console says "Item Added to Inventory".

But I get invisible items that I can't equip and say "%it[nullMCP] is broken"

I could hack the questionnaire to give her a Mithril Mace instead of Elven Flail, but I'd rather not roll another character.

Is there a guide to how to use the console properly, or is it just bugged?


Cheers!

Re: Daggerfall Unity Wiki

Posted: Wed Dec 04, 2019 12:15 pm
by Consequence of Grace
It would be really nice to have a downloadable guide as well, in addition to the Help pdf that comes with Unity. That one is basically how to set up Unity for playing. A guide with details of the console codes etc would be great.

One of the best general Guides for classic vanilla is Mark Stinton's guide. I used that for years and updated it a fair bit for my own use. It would need more updating for Unity, though.

:)

Re: Daggerfall Unity Wiki

Posted: Wed Dec 04, 2019 7:03 pm
by Rand
Consequence of Grace wrote: Tue Dec 03, 2019 1:03 pm I find "add_all_equip" did not work at all, but I tried using the console with "add_weapon" and it doesn't work, either.

Is there a guide to how to use the console properly, or is it just bugged?
Yeah, sorry. The command add_all_equip requires a parameter or else it fails. If you type help (whatever command) it'll list the available parameters for that command.

For add_all_equip, you have five options:

add_all_equip clothing
add_all_equip clothingAllDyes
add_all_equip armor
add_all_equip weapons
add_all_equip magicWeapons

double check these in the help function in case they change (or I wrote one down wrong). ;)

Re: Daggerfall Unity Wiki

Posted: Wed Dec 04, 2019 10:46 pm
by Consequence of Grace
Oh, I see! THAT'S what it means!

Cheers!

:D

Re: Daggerfall Unity Wiki

Posted: Sun Dec 15, 2019 10:23 am
by jayhova
I just wanted to say if anyone wishes to use items in the Glossary in whole or in part in the Wiki feel free to do so.

Re: Daggerfall Unity Wiki

Posted: Thu Dec 19, 2019 5:40 am
by Jay_H
I'm considering erasing the "Mods Listing" page from the wiki. Nexusmods fills the role well enough, and having an incomplete listing seems too selective, as in biased for some mods and against others. I'll give time for feedback before I make that decision.

Re: Daggerfall Unity Wiki

Posted: Thu Dec 19, 2019 6:48 am
by mikeprichard
Jay_H wrote: Thu Dec 19, 2019 5:40 am I'm considering erasing the "Mods Listing" page from the wiki. Nexusmods fills the role well enough, and having an incomplete listing seems too selective, as in biased for some mods and against others. I'll give time for feedback before I make that decision.
Completely agree.