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Unused mobs

Posted: Fri Sep 06, 2019 6:59 pm
by Yagiza
There are some mobs in classic Daggerfall, which are in textures, but not used, like Lysandus or equestrians.

Are there plans to make them available in game?

Re: Unused mobs

Posted: Fri Sep 06, 2019 7:02 pm
by Jay_H
Not for DFU base. Some people have talked about making sprites for new mobs, but no one's made advanced steps towards it. One of the issues is enemy generation in dungeons, since they use fairly fixed tables to do that, which would preclude the use of new enemies.

Re: Unused mobs

Posted: Sat Sep 07, 2019 7:52 am
by Yagiza
My idea is simple: we may implement usage of those missing mobs transparently for game engine.


We have only three types of them:
  1. Heavy Horse (both Male and Female), which looks like riding Fighter Mage.
  2. Medium Horse (both Male and Female), which looks like riding Medium Fighter.
  3. Light Horse (Female only), which looks like riding Light Fighter.
So, new mobs will be used as alternative for enemies, which use mobs with appropriate sprites (like Sorcerers, Knights and Archers).

If the enemy generated indoors (as dungeon inhabitant, or because of quest) nothng changed: used normal mobs.
If enemy generated outdors (because of create fore quest action or just as a randomly generated enemy), it has a chance to be an equestrian mob. It has the same stats as original mob, so, we don't even need to add new entries into the table, which desribes monsters. The only difference is that it will move faster and maybe harder to hit.
Once killed, it spawns normal humanoid corpse alnog with a horse sprite.

Re: Unused mobs

Posted: Sat Sep 07, 2019 8:07 am
by Yagiza

All we need is to add a new enemy type (Lysandus) into the monster table. It will use Lysandus sprites and Venegeance sound.

'Cause this monster is not used by the game, it will never appear until we add a quest, which will explicitly spawn it. To do it, we will modify quest S0000977 (Curse of Daggerfall), so it won't play that Vengeance sound, instead it will spawn Lysandus along with Ghosts and Wraiths. The only thing we should think about is how to ensure that only one Lysandus exists at a time.

I believe, that's how authors of original Daggerfall planned to do it from the start, but for some reason failed. So, it's a good idea to fix it in DFU.