Does race advantages work in unity?

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Seferoth
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Does race advantages work in unity?

Post by Seferoth »

Like does Wood Elves do more damage with bows, and Dark Elves do more damage in melee?

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pango
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Re: Does race advantages work in unity?

Post by pango »

Looking at all the references to PlayerEntity.Race and PlayerEntity.RaceTemplate in the code:
  • Argonian: half slower breath meter while swimming (on average), no swimming fatigue
  • Breton: +30 save vs magic element
  • Dark Elves: +(Level/4) damage modifier, +(Level/4) chance to hit modifier with weapons
  • High Elves: 100 base save vs paralysis
  • Khajit: +30 climbing
  • Nords: +30 save vs frost element
  • Redguard: +(Level/3) damage modifier, +(Level/3) chance to hit modifier with weapons
  • WoodElf: +(Level/3) damage modifier, +(Level/3) chance to hit modifier with bows
Last edited by pango on Mon Dec 02, 2019 7:18 am, edited 1 time in total.
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Seferoth
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Re: Does race advantages work in unity?

Post by Seferoth »

Does that mean Breton is immune to magic? Shouldn't that be 30% instead of 100%?

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Ralzar
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Re: Does race advantages work in unity?

Post by Ralzar »

Yeah, that sounds weird. It's supposed to be 30% ?

https://en.uesp.net/wiki/Daggerfall:Breton

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pango
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Re: Does race advantages work in unity?

Post by pango »

Oops, you're right, I must have read the wrong line. Updated.
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Ommamar
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Re: Does race advantages work in unity?

Post by Ommamar »

One thing to keep in mind is to think of racial advantages as a baseline that can be effected by advantage/disadvantage situation used in a custom class. I have seen people get confused when they get paralyzed as a high elf when they had taken a disadvantage affecting the resist ability.
Although I think concerted effort has been made to correct the information there is still those with the perception of how things worked in Classic, that then get upset when the same tactics don't work in DFU.

Consequence of Grace
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Re: Does race advantages work in unity?

Post by Consequence of Grace »

oops, never mind, misread stuff higher up!

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