Just watching the stream of a first run, player picked a Battle Mage, got an iron saber (bad material, but at least a long sword, one of his primary skills) yet got wrecked by a rat because he didn't manage to hit it once with the saber:
My hypothesis, posted earlier, was that when trying to hit cornered rats he was actually hitting the back wall, I created a patch to have walls make some noise when hit (I reused a parry sound, I would have preferred something more distinctive, but that's all I have).
But I didn't manage to get that sound while fighting with rats, so I couldn't validate my hypothesis.
I even tried with click-to-attack, in case it was related to that setting I never use, but no better luck (and man, did I had a hard time keeping my mouse straight with that mode!)
So I tried to recreate a character close to his one, to get about the same RNG values as he did:
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Azaril Helbon Male Dark Elf Battle Mage auto generated background STR 60 INT 70 WIL 56 AGI 58 END 56 PER 45 SPD 55 LUC 56 Destruction 32 Long Blade 33 Axe 29 Thaumaturgy 25 Alteration 21 Hand-to-Hand 20 Illusion 14 Mysticism 13 Restoration 20 Archery 16 Short Blade 16 Blunt Weapon 16 High Reflexes
I'm not sure what I learned to get combat working, but given the RNG should be about the same as the streamer I watched, I assume this is an action-like knowledge.
I wonder if comparing different people experience with an identical character could help understand how they differ (and what we should do about it)...