Just watching the stream of a first run, player picked a Battle Mage, got an iron saber (bad material, but at least a long sword, one of his primary skills) yet got wrecked by a rat because he didn't manage to hit it once with the saber:
https://www.twitch.tv/videos/519264843?t=23m30s
My hypothesis, posted earlier, was that when trying to hit cornered rats he was actually hitting the back wall, I created a patch to have walls make some noise when hit (I reused a parry sound, I would have preferred something more distinctive, but that's all I have).
But I didn't manage to get that sound while fighting with rats, so I couldn't validate my hypothesis.
I even tried with click-to-attack, in case it was related to that setting I never use, but no better luck (and man, did I had a hard time keeping my mouse straight with that mode!)
So I tried to recreate a character close to his one, to get about the same RNG values as he did:
Code: Select all
Azaril Helbon
Male Dark Elf
Battle Mage
auto generated background
STR 60
INT 70
WIL 56
AGI 58
END 56
PER 45
SPD 55
LUC 56
Destruction 32
Long Blade 33
Axe 29
Thaumaturgy 25
Alteration 21
Hand-to-Hand 20
Illusion 14
Mysticism 13
Restoration 20
Archery 16
Short Blade 16
Blunt Weapon 16
High Reflexes
I'm not sure what I learned to get combat working, but given the RNG should be about the same as the streamer I watched, I assume this is an action-like knowledge.
I wonder if comparing different people experience with an identical character could help understand how they differ (and what we should do about it)...