Non-Obivious things in DFU (beginner's guide)

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
L57
Posts: 198
Joined: Tue Dec 31, 2019 7:53 pm
Location: Moscow, Russia

Re: Non-Obivious things in DFU (beginner's guide)

Post by L57 » Fri Jan 31, 2020 7:34 am

pango wrote:
Thu Jan 30, 2020 9:57 pm
L57 wrote:
Thu Jan 30, 2020 6:30 pm
How do I remove an arrow from a loaded bow without shooting with 'draw and release' option on?
The way I do it (I'm not sure it's intentional behavior, but it works), is to press the other mouse button, then release of main one first.
I just noticed that I can remove an arrow if I press the 'activate' button.

User avatar
dani26795
Posts: 19
Joined: Sat Jan 25, 2020 3:51 am
Location: Spain

Re: Non-Obivious things in DFU (beginner's guide)

Post by dani26795 » Fri Jan 31, 2020 12:04 pm

hannafamilycomputer wrote:
Wed Dec 18, 2019 9:24 pm
- F10 - Quickload
For me quickload is activated with F12, not F10. I dont think I could modify this on the controls settings, so maybe it was F10 on an older version? Either way it should be updated

User avatar
Dubiousintent
Posts: 78
Joined: Wed Dec 11, 2019 12:41 am

Re: Non-Obivious things in DFU (beginner's guide)

Post by Dubiousintent » Fri Jan 31, 2020 1:44 pm

Suspect it is a memory glitch. It is F12 in the "<Persistent Data Path>\Daggerfall Workshop\Daggerfall Unity\" default "KeyBinds.txt"." file. You can change it there.

User avatar
dani26795
Posts: 19
Joined: Sat Jan 25, 2020 3:51 am
Location: Spain

Re: Non-Obivious things in DFU (beginner's guide)

Post by dani26795 » Fri Jan 31, 2020 2:35 pm

I got another one. After zooming in a region with right click, hold Shift to move around the zoomed map instead of having to click back and in again.

User avatar
Dubiousintent
Posts: 78
Joined: Wed Dec 11, 2019 12:41 am

Re: Non-Obivious things in DFU (beginner's guide)

Post by Dubiousintent » Mon Feb 03, 2020 3:10 am

I've created a "sandbox draft" of the "Daggerfall:Unity Default Shortcut Keys" from the list recently published with 0.10.18. As it's verbatim (minus only the comment lines) I'm giving it a couple of days for corrections or comments before proposing to make it "productional" on UESP . (It's long enough it needs its own page.)

Edit: Now published as "Tes2Mod:Daggerfall Unity Default Shortcut Keys".

At the same time, I'm basically set with the "sandbox draft" of the wiki version of this "Getting Started Playing 'Daggerfall Unity'" thread, other than looking up some citation references. As it's been up for a number of weeks and there have been no comments, I'm proposing to make it "productional" as well when those references are finished.

You have been warned. Speak now or forever hold your (wait! ... that's from wedding ceremonies. Inappropriate here.) :lol:

Edit: Now published as "Tes2Mod:Daggerfall Unity/Getting Started".
Last edited by Dubiousintent on Fri Feb 21, 2020 12:32 am, edited 1 time in total.

User avatar
Hazelnut
Posts: 2004
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Non-Obivious things in DFU (beginner's guide)

Post by Hazelnut » Sun Feb 09, 2020 10:57 am

pango wrote:
Thu Jan 30, 2020 9:57 pm
L57 wrote:
Thu Jan 30, 2020 6:30 pm
How do I remove an arrow from a loaded bow without shooting with 'draw and release' option on?
The way I do it (I'm not sure it's intentional behavior, but it works), is to press the other mouse button, then release of main one first.
Yes it's very intentional. :)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Post Reply