Because it sucks to live on an island without banks I've added them:
There is now a bank in Whitefort on the Isle of Betony and one in Upvale on the Isle of Balfiera. That'll show those mainland snobs!
Download the JSON files from the repository linked below and put them in StreamingAssets/WorldData
https://github.com/BadLuckBurt/dfu-location-tweaks
Non-Obivious things in DFU (beginner's guide)
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: Non-Obivious things in DFU (beginner's guide)
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: Non-Obivious things in DFU (beginner's guide)
Thank you for the mod. Finally i can live in the Isles and ignore the snooty mainland people!
- Aleryn
- Posts: 91
- Joined: Fri Dec 14, 2018 6:59 am
Re: Non-Obivious things in DFU (beginner's guide)
That long term Tavern stay actually works? I always worried with Classic that my items would be eaten. But now that you all mention it... this IS the dependable Unity version.
Dang, this is gonna save me a lot of frivolous ship journeys back to home provinces. Thanks for the reminder all.
Dang, this is gonna save me a lot of frivolous ship journeys back to home provinces. Thanks for the reminder all.
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: Non-Obivious things in DFU (beginner's guide)
Yeah it works, you can "live" in the inn as long as you rent it. Amazing feature if you ask me.Aleryn wrote: ↑Tue Dec 24, 2019 12:24 am That long term Tavern stay actually works? I always worried with Classic that my items would be eaten. But now that you all mention it... this IS the dependable Unity version.
Dang, this is gonna save me a lot of frivolous ship journeys back to home provinces. Thanks for the reminder all.
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- Posts: 12
- Joined: Thu Dec 19, 2019 3:13 pm
Re: Non-Obivious things in DFU (beginner's guide)
Is there a way to remap the Quicksave and Quickload keys?
- Dubiousintent
- Posts: 87
- Joined: Wed Dec 11, 2019 12:41 am
Re: Non-Obivious things in DFU (beginner's guide)
Yes. In the "Pause" menu (when in game, you hit the <Esc> key) where you get the option to "Save" or "Load" a game, at the bottom left is the "Controls" button. Click on that to display the current key mapping. Select the desired entry and then tap the key you want to use. Click the "Save" button to preserve the alteration. Oops. I remembered this wrong. It's not in the "Pause" menu at all. (Ought to be, but there is no room.)
There is a file named "KeyBind.txt" located in the "C:\Users\<AccountName>\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity" which you can modify with a plaintext editor using simple text name for keys (e.g. "F10"). I'm not certain but assumed the position of each action line within the file is significant, so I only changed the key names and left the action entries in place as found. Worked fine for me.
There is a file named "KeyBind.txt" located in the "C:\Users\<AccountName>\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity" which you can modify with a plaintext editor using simple text name for keys (e.g. "F10"). I'm not certain but assumed the position of each action line within the file is significant, so I only changed the key names and left the action entries in place as found. Worked fine for me.
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- Posts: 227
- Joined: Tue Dec 31, 2019 7:53 pm
- Location: Moscow, Russia
Re: Non-Obivious things in DFU (beginner's guide)
Excuse me if it's not an appropriate thread to ask, but I failed to find a clear answer: do race and sex affect attributes in DFU, or classes completely override them - just like in vanilla Daggerfall? I'm new to DFU, and not much informed, is there any DFU character creation tutorial, and do you plan to make a complete "all-in-one" list of changes in comparison to vanilla game?
- pango
- Posts: 3358
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Non-Obivious things in DFU (beginner's guide)
Races have some hardcoded advantages. As far as I know DFU matches classic.
There's DFU vs Classic Differences: Master List
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
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- Posts: 227
- Joined: Tue Dec 31, 2019 7:53 pm
- Location: Moscow, Russia
Re: Non-Obivious things in DFU (beginner's guide)
Thank you very much!
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- Posts: 227
- Joined: Tue Dec 31, 2019 7:53 pm
- Location: Moscow, Russia
Re: Non-Obivious things in DFU (beginner's guide)
Are there any detailed information about weapon unsheathing speed? Does speed attribute influence this?