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Re: Non-Obivious things in DFU (beginner's guide)

Posted: Fri Jan 31, 2020 7:34 am
by L57
pango wrote: Thu Jan 30, 2020 9:57 pm
L57 wrote: Thu Jan 30, 2020 6:30 pm How do I remove an arrow from a loaded bow without shooting with 'draw and release' option on?
The way I do it (I'm not sure it's intentional behavior, but it works), is to press the other mouse button, then release of main one first.
I just noticed that I can remove an arrow if I press the 'activate' button.

Re: Non-Obivious things in DFU (beginner's guide)

Posted: Fri Jan 31, 2020 12:04 pm
by dani26795
hannafamilycomputer wrote: Wed Dec 18, 2019 9:24 pm - F10 - Quickload
For me quickload is activated with F12, not F10. I dont think I could modify this on the controls settings, so maybe it was F10 on an older version? Either way it should be updated

Re: Non-Obivious things in DFU (beginner's guide)

Posted: Fri Jan 31, 2020 1:44 pm
by Dubiousintent
Suspect it is a memory glitch. It is F12 in the "<Persistent Data Path>\Daggerfall Workshop\Daggerfall Unity\" default "KeyBinds.txt"." file. You can change it there.

Re: Non-Obivious things in DFU (beginner's guide)

Posted: Fri Jan 31, 2020 2:35 pm
by dani26795
I got another one. After zooming in a region with right click, hold Shift to move around the zoomed map instead of having to click back and in again.

Re: Non-Obivious things in DFU (beginner's guide)

Posted: Mon Feb 03, 2020 3:10 am
by Dubiousintent
I've created a "sandbox draft" of the "Daggerfall:Unity Default Shortcut Keys" from the list recently published with 0.10.18. As it's verbatim (minus only the comment lines) I'm giving it a couple of days for corrections or comments before proposing to make it "productional" on UESP . (It's long enough it needs its own page.)

Edit: Now published as "Tes2Mod:Daggerfall Unity Default Shortcut Keys".

At the same time, I'm basically set with the "sandbox draft" of the wiki version of this "Getting Started Playing 'Daggerfall Unity'" thread, other than looking up some citation references. As it's been up for a number of weeks and there have been no comments, I'm proposing to make it "productional" as well when those references are finished.

You have been warned. Speak now or forever hold your (wait! ... that's from wedding ceremonies. Inappropriate here.) :lol:

Edit: Now published as "Tes2Mod:Daggerfall Unity/Getting Started".

Re: Non-Obivious things in DFU (beginner's guide)

Posted: Sun Feb 09, 2020 10:57 am
by Hazelnut
pango wrote: Thu Jan 30, 2020 9:57 pm
L57 wrote: Thu Jan 30, 2020 6:30 pm How do I remove an arrow from a loaded bow without shooting with 'draw and release' option on?
The way I do it (I'm not sure it's intentional behavior, but it works), is to press the other mouse button, then release of main one first.
Yes it's very intentional. :)

Re: Non-Obivious things in DFU (beginner's guide)

Posted: Wed Feb 26, 2020 10:56 pm
by Magicono43
Man, when I started reading this I figured I would know most of these things already, but now I realize how little I know about the ins and outs of this game, great list as others have said.
hannafamilycomputer wrote: Wed Dec 18, 2019 9:24 pm - You can pay back bank loans in any amount, it'll subtract the amount you paid from the amount due. (Though backs in daggerfall are scams. Don't deposit 1,000+ gold, or you'll lose a lot of money)
On this point though, I know the bank takes I think 1% of the amount you take out as a letter of credit, is that what you mean by the bank scam? Or am I missing something with what you were saying?

Re: Non-Obivious things in DFU (beginner's guide)

Posted: Fri Feb 28, 2020 11:43 am
by hannafamilycomputer
Yes. That's exactly what I mean. I'll make it more clear.

Re: Non-Obivious things in DFU (beginner's guide)

Posted: Sat Feb 29, 2020 4:41 am
by ZerioctheTank
I didn't know about the option to adjust ambient light both outside, and in dungeons. I'll be tweaking that a bit so I have an excuse to use a light source.

Re: Non-Obivious things in DFU (beginner's guide)

Posted: Sun Mar 01, 2020 3:58 am
by Ommamar
ZerioctheTank wrote: Sat Feb 29, 2020 4:41 am I didn't know about the option to adjust ambient light both outside, and in dungeons. I'll be tweaking that a bit so I have an excuse to use a light source.