So, i'm wondering if DFU retains the same asinine functions that vanilla Daggerfall did with some skills.
1. Does Critical Strike skill only have a proc chance to increase To Hit value, rather than actually increasing the Damage value? If so, then Critical Strike becomes rather redundant once a Weapon/HtH skill becomes high enough to where you simply don't miss anymore.
2. Does the Mercantile skill still only gain based purely off of number of transactions, regardless of the transaction amount?
3. Not a skill question, but does the Armor value granted by armor actually reduce damage taken when hit, or does it reduce the chance to get hit?
Skill Questions
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: Skill Questions
1. Increased hit.
2. Number of transactions.
3. Change to be hit.
2. Number of transactions.
3. Change to be hit.