Templar Order Locations.

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Seferoth
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Templar Order Locations.

Post by Seferoth »

So, decided to make a topic for this matter. If you find any Templar orders(knightly orders of the Temples) post them here and i will update this top post. There are 2 that i personally know of.
Order of the Hour(Akatosh)=All Temples of Akatosh are infact Templar orders.
Knights of the Iron(Zenithar)= Templar order of Zenithar can be found in the city of Sentinel at Sentinel Region.

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Ralzar
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Re: Templar Order Locations.

Post by Ralzar »

If I am not mistaken, this is just a bug. Where the temples use the worng name because of some database reference error. If you actually join the Order Of The Hour, you'll just join The Temple Of Akatosh.

The only actual members of the knightly orders are the knight NPCs you'll find by the entrance in many temples.
I remember making a thread a while ago where I suggested a mod that changed these NPCs into templar reperesentatives that you could join and get quests from.

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BadLuckBurt
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Re: Templar Order Locations.

Post by BadLuckBurt »

Seferoth wrote: Fri Dec 27, 2019 8:41 am So, decided to make a topic for this matter. If you find any Templar orders(knightly orders of the Temples) post them here and i will update this top post. There are 2 that i personally know of.
Order of the Hour(Akatosh)=All Temples of Akatosh are infact Templar orders.
Knights of the Iron(Zenithar)= Templar order of Zenithar can be found in the city of Sentinel at Sentinel Region.
Ralzar is right, it is just a bug. They were never fully implemented and joining one just makes you join the temple they belong to. There is no difference in the quests or services they offer, just the name of the building. I'll add a full list of where they can be found to this topic later today.
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Seferoth
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Re: Templar Order Locations.

Post by Seferoth »

Yes, i know it's a bug, but also a great roleplaying opportunity. Just want to see how many of these places actually exist in the game.

Edit: Please let there be Knights Mentor building somewhere!

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BadLuckBurt
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Re: Templar Order Locations.

Post by BadLuckBurt »

Seferoth wrote: Fri Dec 27, 2019 9:32 am Yes, i know it's a bug, but also a great roleplaying opportunity. Just want to see how many of these places actually exist in the game.

p.s: I would pay money to have a Knights Mentor building somewhere in the game. :D
There's only a single temple block per deity apart from Zen so if the faction ID of the Julianos temple block is changed, all Julianos temples become a Knights Mentor one.

Another option would be to edit another existing block but then Julianos temples end up all over the place (place being Illiac Bay). I suppose it would be possible to target the regions that worship Julianos and make a specific RMB block for that.

Hazelnut did something similar for the Archaelogist's Guild but that works because it's not affiliated with any deities and as he himself has noted, some towns have ended up with two Arch Guilds because the block was re-used in the town layout.

The only real way to implement Templar Orders is to create a custom RMB block and regenerate the location data and the way DFU is set up right now, it's not practical. It's definite mod territory but should probably wait until DFU is more mature and allows mods to act more like the ESP-system the later TES games use so that locations can be changed incrementally by different mods. Still, the way things are now it would just be cosmetic and it would really need it's own set of quests to make it feature complete.

I could probably make you a custom RMB block with a temple that bears the name and explain how to add it to the location of your choice (adding it to a location is really easy once you know how). I don't need any money for that, just donate to Julianos and I'll consider it even ;)
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
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Seferoth
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Re: Templar Order Locations.

Post by Seferoth »

Thanks, it's fine. I can wait. Damn, i am just a bit obsessed with School of Julianos and Knights Mentors. Don't even ask, i don't even know myself why. Perhaps, because the idea of rivaling magic organization who worships Julianos, but is allied to Clavicus Vile is really bizarre and cool at the same time. Even they themselves say that they have no morality codes either. Such a weird bunch and i like it. :D

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Ralzar
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Re: Templar Order Locations.

Post by Ralzar »

My different solutions from my earlier thread:


Option 1: Change the knight order NPCs to questors. So you can join the templar order and get quests, but they don't actually have any buildings.

Option 2: Take some of the temples on the world map and change these to templar buildings. So all temples in cities stay unchanged, but there are "knightly monestaries" spread around the regions that house the templar orders.

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BadLuckBurt
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Re: Templar Order Locations.

Post by BadLuckBurt »

Seferoth wrote: Fri Dec 27, 2019 10:00 am Thanks, it's fine. I can wait. Damn, i am just a bit obsessed with School of Julianos and Knights Mentors. Don't even ask, i don't even know myself why. Perhaps, because the idea of rivaling magic organization who worships Julianos, but is allied to Clavicus Vile is really bizarre and cool at the same time. Even they themselves say that they have no morality codes either. Such a weird bunch and i like it. :D
My current char went with Dibella but I always picked Julianos in classic DF because I'm a sucker for logic :D Knowledge is power after all
Ralzar wrote: Fri Dec 27, 2019 10:04 am My different solutions from my earlier thread:


Option 1: Change the knight order NPCs to questors. So you can join the templar order and get quests, but they don't actually have any buildings.

Option 2: Take some of the temples on the world map and change these to templar buildings. So all temples in cities stay unchanged, but there are "knightly monestaries" spread around the regions that house the templar orders.
Hm, option 2 might work with a slight variation: if I make a custom block based on the existing temple blocks and use that to replace those temple locations, it wouldn't interfere with the temples in towns. If someone's willing to make quest packs that are linked to the temple orders, we could make it happen.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
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Ralzar
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Re: Templar Order Locations.

Post by Ralzar »

BadLuckBurt wrote: Fri Dec 27, 2019 10:13 am
Ralzar wrote: Fri Dec 27, 2019 10:04 am Option 2: Take some of the temples on the world map and change these to templar buildings. So all temples in cities stay unchanged, but there are "knightly monestaries" spread around the regions that house the templar orders.
Hm, option 2 might work with a slight variation: if I make a custom block based on the existing temple blocks and use that to replace those temple locations, it wouldn't interfere with the temples in towns. If someone's willing to make quest packs that are linked to the temple orders, we could make it happen.
Well, that should be relatively easy. The most obvious and straight forward way to do it is to simply deifne them as Knight Orders, so they use the Knight Order quests and services.
Of course, it's possible to make it a lot more interesting by giving them a different set of services and to make a mix of temple and knight quests.

If nothing else I was thinking that one of the requirements to join would be that you had a certain rank/rep with the corresponding temple. So you can't join the Knights Of The Hour without being a Journeyman in the Temple Of Akatosh for example.
Edit: And being kicked out of one of them gets you kicked out of the other as well.
Last edited by Ralzar on Fri Dec 27, 2019 10:48 am, edited 1 time in total.

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BadLuckBurt
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Re: Templar Order Locations.

Post by BadLuckBurt »

Seferoth wrote: Fri Dec 27, 2019 8:41 am Knights of the Iron(Zenithar)= Templar order of Zenithar can be found in the city of Sentinel at Sentinel Region.
You really have a knack for finding odd stuff :D

I'm looking at the location data for Sentinel and the building's factionID is actually set to 84 which is the The_Resolution_of_Zen in DFU's code, 85 is The_Knights_of_Iron so I'm not sure how it ends up being the latter.

I noticed there's also an Order of the Candle in Sentinel but that seems to be set up properly as GuildHall with factionID 408.

Time for some more digging.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
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