Different clothing textures (was: Daggerfashion)

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
User avatar
King of Worms
Posts: 3055
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Different clothing textures (was: Daggerfashion)

Post by King of Worms » Mon Mar 09, 2020 9:21 pm

I still wonder how it is possible that the clothing exporter dumps 10 red "variants" of this specific garment while when I run vanilla game, I can loot a black variant?

What is wrong here?

Ps:thanks for splitting the thread

User avatar
Hazelnut
Posts: 2138
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Different clothing textures (was: Daggerfashion)

Post by Hazelnut » Mon Mar 09, 2020 9:45 pm

Well as far as I can tell this is the same red colour for every dye so you get multiple. Same as the gold helmet etc. As for black versions, I'd need to see a classic save with it but first maybe you should see what happens when you load it into DFU yourself?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
King of Worms
Posts: 3055
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Different clothing textures (was: Daggerfashion)

Post by King of Worms » Mon Mar 09, 2020 9:53 pm

Hazelnut wrote:
Mon Mar 09, 2020 9:45 pm
Well as far as I can tell this is the same red colour for every dye so you get multiple. Same as the gold helmet etc. As for black versions, I'd need to see a classic save with it but first maybe you should see what happens when you load it into DFU yourself?
Yes its same red dye for every color "variant".
I tryed to load a classic save but failed somewhere at the changing paths.. will retry and report back.

Thank you

Post Reply